63 lines
1.3 KiB
C
63 lines
1.3 KiB
C
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//使用 SDL 和 标准 IO
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#include <C:\MinGW\include\sdl2\SDL.h>
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#include <stdio.h>
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//定义屏幕尺寸常量
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const int SCREEN_WIDTH = 640;
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const int SCREEN_HEIGHT = 480;
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int main( int argc, char* args[] )
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{
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//将要渲染的窗口
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SDL_Window* window = NULL;
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//窗口含有的surface
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SDL_Surface* screenSurface = NULL;
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//初始化SDL
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if( SDL_Init( SDL_INIT_VIDEO ) < 0 )
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{
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printf( "SDL could not initialize! SDL_Error: %s\n", SDL_GetError() );
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}
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else
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{
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//创建 window
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window = SDL_CreateWindow( "SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN );
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if( window == NULL )
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{
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printf( "Window could not be created! SDL_Error: %s\n", SDL_GetError() );
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}
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else
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{
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//获取 window surface
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screenSurface = SDL_GetWindowSurface( window );
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//用白色填充surface
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SDL_FillRect( screenSurface, NULL, SDL_MapRGB( screenSurface->format, 0xFF, 0xFF, 0xFF ) );
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//更新surface
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SDL_UpdateWindowSurface( window );
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//延迟两秒
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SDL_Delay( 2000 );
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}
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}
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//销毁 window
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SDL_DestroyWindow( window );
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//退出 SDL subsystems
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SDL_Quit();
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return 0;}
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