const uint8_t XC7027_default_regs[] = { // XC7027 setting //0xff, 0xff,0xfef1, //0xff, 0xf0,0x36, 0xff, 0xfd, 0x80, 0xff, 0xfe, 0x50, //0x00, 0x1c, 0xff, //clock and reset 0x00, 0x1c, 0xff, 0x00, 0x1d, 0xff, 0x00, 0x1e, 0xff, 0x00, 0x1f, 0xff, 0x00, 0x18, 0x00, 0x00, 0x19, 0x00, 0x00, 0x1a, 0x00, 0x00, 0x1b, 0x00, 0x00, 0xbc, 0x19, 0x00, 0x30, 0x44, 0x00, 0x31, 0x14, 0x00, 0x32, 0x72, 0x00, 0x33, 0x70, 0x00, 0x20, 0x04, //0x05 0x00, 0x21, 0x05, 0x00, 0x22, 0x01, 0x00, 0x23, 0x85, 0x00, 0x24, 0x00, //0x02 0x00, 0x25, 0x04, //0x0d 0x00, 0x26, 0x02, 0x00, 0x27, 0x06, 0x00, 0x28, 0x05, 0x00, 0x29, 0x00, 0x00, 0x2a, 0x01, 0x00, 0x2b, 0x05, 0x00, 0x2c, 0x05, 0x00, 0x2d, 0x00, 0x00, 0x2e, 0x01, 0x00, 0x50, 0x0f, 0x00, 0x54, 0x0f, 0x00, 0x58, 0x01, 0xff, 0xfe,0x25, //0x02, 0x00, 0x0f, //mipi_rx1_pad_en 0x60, 0x02, 0x01, //0x02, 0x02, 0x80, 0x60, 0x03, 0xf0, 0xff, 0xfe,0x26, //0x00, 0xbc, 0x19,//¹Ì¶¨ //0x00, 0x90, 0x38,//ISP1 bit[1:0] 00:MIPI RX1;01:MIPI RX2;10:colorbar1;11:colorbar2 //0x00, 0xa8, 0x09,//ISP2 bit[1:0] 00:MIPI RX1;01:MIPI RX2;10:colorbar1;11:colorbar2 //0xff, 0xfe, 0x2e, //0x00, 0x00, 0x02,//RT1,RT2Ö±Á¬ //0xff, 0xfe,0x26, 0x80, 0x00, 0x1d, 0x80, 0x01, 0x00, 0x80, 0x02, 0x05, 0x80, 0x03, 0xD0, 0x80, 0x04, 0x02, 0x80, 0x08,0x4e, //0xff, 0xfe,0x26, //crop 0x80, 0x10,0x04, 0x80, 0x12,0x00, 0x80, 0x13,0x05, 0x80, 0x14,0xD0, 0x80, 0x15,0x02, 0x80, 0x16,0x00, 0x80, 0x17,0x00, 0x80, 0x18,0x00, 0x80, 0x19,0x00, 0xff, 0xfe, 0x30, 0x19, 0x00, 0x00, 0x19, 0x01, 0x00, 0x19, 0x02, 0x00, 0x19, 0x03, 0x00, 0x19, 0x04, 0x05, 0x19, 0x05, 0x00, 0x19, 0x06, 0x02, 0x19, 0x07, 0xD0, 0x19, 0x08, 0x00, 0xff, 0xfe, 0x2c, 0x00, 0x00, 0x40, 0x00, 0x01, 0x05, 0x00, 0x02, 0x00, 0x00, 0x04, 0x02, 0x00, 0x05, 0xD0, 0x00, 0x08, 0x10, 0x00, 0x44, 0x09, 0x00, 0x45, 0x04, 0x00, 0x48, 0x04, 0x00, 0x49, 0xF0, 0xff, 0xfe, 0x26, 0x20, 0x19, 0x05, 0x20, 0x1a, 0x00, 0x20, 0x1b, 0x02, 0x20, 0x1c, 0xD0, 0x20, 0x1d, 0x00, 0x20, 0x1e, 0x00, 0x20, 0x1f, 0x00, 0x20, 0x20, 0x00, 0x20, 0x15, 0x80, 0x20, 0x17, 0x2A, 0x20, 0x18, 0x00, 0x20, 0x23, 0x03, 0x00, 0x00, 0x00, 0x00, 0x09, 0xc4, 0xff, 0xfe, 0x30, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x02, 0x10, 0x00, 0x03, 0x20, 0x00, 0x04, 0x00, 0x00, 0x50, 0x20, 0x00, 0x19, 0x09, 0x00, 0x5e, 0xFF, 0x00, 0x5f, 0x04, 0x00, 0x60, 0xCF, 0x00, 0x61, 0x02, 0x00, 0x64, 0x00, 0x00, 0x65, 0x05, 0x00, 0x66, 0xD0, 0x00, 0x67, 0x02, 0x00, 0x06, 0x05, 0x00, 0x07, 0x00, 0x00, 0x08, 0x02, 0x00, 0x09, 0xD0, 0x00, 0x0a, 0x05, 0x00, 0x0b, 0x00, 0x00, 0x0c, 0x02, 0x00, 0x0d, 0xD0, //0xff, 0xfe,0x26, //mipi RX //0x00, 0x00,0x20, //0x00, 0x09,0x04, 0xff, 0xfe,0x2c, //stitch 0x00, 0x00,0x41, 0x00, 0x01,0x05, 0x00, 0x02,0x00, 0x00, 0x04,0x02, 0x00, 0x05,0xd0, 0x00, 0x08,0x11, //[0]:dvp enable 0x00, 0x44,0x00, //fifo 0x00, 0x45,0x04, 0x00, 0x48,0x09, 0x00, 0x49,0xf0, //AE ///////////////////////////////////////////////////// //////////////////// 1. AE statistical ///////////// ///////////////////////////////////////////////////// 0xff, 0xfe,0x30, // AE_avg 0x1f, 0x00,0x00, // WIN start X 0x1f, 0x01,0x00, 0x1f, 0x02,0x00, // WIN stat Y 0x1f, 0x03,0x00, 0x1f, 0x04,0x05, // WIN width 0x1f, 0x05,0x00, 0x1f, 0x06,0x02, // WIN height 0x1f, 0x07,0xd0, //20 0x1f, 0x08,0x03, 0x00, 0x51,0x3, // ae统计数据选择,gamma后 ///////////////////////////////////////////////////// ///////////////////// 2. AE SENSOR ///////////// ///////////////////////////////////////////////////// 0xff, 0xfe,0x14, 0x01, 0x0e,0xc0, //camera i2c id 0x01, 0x0f,0x01, //camera i2c bits 0x01, 0x10,0x00, //sensor type gain 0x01, 0x11,0x00, //sensor type exposure //ex, 0xposure //0x, 0x0114,0x00, //write camera exposure variable [19:16] //0x, 0x0115,0x00, 0x01, 0x16,0x35, //write camera exposure variable [15:8] 0x01, 0x17,0x01, 0x01, 0x18,0x35, //write camera exposure variable [7:0] 0x01, 0x19,0x02, //0x, 0x011c,0x00, //camera exposure addr mask 1 //0x, 0x011d,0x00, 0x01, 0x1e,0x00, //camera exposure addr mask 2 0x01, 0x1f,0xff, 0x01, 0x20,0x00, 0x01, 0x21,0xff, //gain //0x, 0x0134,0x35, //camera gain addr0 //0x, 0x0135,0x08, 0x01, 0x36,0x35, //camera gain addr1 0x01, 0x37,0x09, //0x, 0x013c,0x00, //camera gain addr mask 0 //0x, 0x013d,0xff, 0x01, 0x3e,0x00, //camera gain addr mask 1 0x01, 0x3f,0xff, 0x01, 0x45,0x00, //gain delay frame //0x, 0x31,0x01, //effect in arith end //0x, 0x32,0x01, //effect in arith end 0x02, 0x12,0x00, 0x02, 0x19,0x40, 0x01, 0x04,0x02, //nFlicker5060SW; /**< CFG(BANDING): banding mode 0. disable 1. 60HZ 2.50HZ*/ 0x01, 0x05,0x00, //bNotForceMiniFlickerLinesEnable 0x01, 0x08,0x15, //nFlicker50HzUnit 0x01, 0x09,0x00, 0xff, 0xfe,0x14, 0x01, 0x44,0x00, //expo delay frame 0x01, 0x45,0x00, //gain delay frame //0x, 0x31,0x01, //effect in arith end //0x, 0x32,0x01, //effect in arith end 0x00, 0xc6,0x01, // delay frame ////, 0x///////////////////////////////////////////////// ////, 0x////////////// 3. AE NORMAL //////////////// ////, 0x///////////////////////////////////////////////// 0xff, 0xfe,0x14, 0x00, 0x4c,0x00, //0 SW process 1 manual 1 is no AE 0x00, 0x2b,0x01, //ae enable 0x00, 0x4d,0x01, //ae Force write 0x00, 0xfa,0x01, 0x00, 0xfb,0xf0, //max gain 0x00, 0xfc,0x00, 0x00, 0xfd,0x20, //min gain 0x00, 0xe2,0x38, //max exp line low to 1/2.9,11fps 0x00, 0xe3,0x20, 0x00, 0xde,0x00, 0x00, 0xdf,0x10, //min exp line 0x00, 0xa0,0x01, //day target 0x00, 0xa1,0xc0, //flicker 0x01, 0x04,0x00, //0 desable 1 60Hz 2 50Hz 0x01, 0x05,0x01, //Min FlickerLines Enable 0x01, 0x08,0x15, //50Hz 0x01, 0x09,0x00, //weight 0x00, 0x55, 0x10, 0x00, 0x56, 0x10, 0x00, 0x57, 0x10, 0x00, 0x58, 0x10, 0x00, 0x59, 0x10, 0x00, 0x5a, 0x10, 0x00, 0x5b, 0x10, 0x00, 0x5c, 0x10, 0x00, 0x5d, 0x10, 0x00, 0x5e, 0x10, 0x00, 0x5f, 0x10, 0x00, 0x60, 0x10, 0x00, 0x61, 0x10, 0x00, 0x62, 0x10, 0x00, 0x63, 0x10, 0x00, 0x64, 0x10, 0x00, 0x65, 0x10, 0x00, 0x66, 0x10, 0x00, 0x67, 0x10, 0x00, 0x68, 0x10, 0x00, 0x69, 0x10, 0x00, 0x6a, 0x10, 0x00, 0x6b, 0x10, 0x00, 0x6c, 0x10, 0x00, 0x6d, 0x10, //权重for CurAvg 0x00, 0x88, 0x04, 0x00, 0x89, 0x04, 0x00, 0x8a, 0x04, 0x00, 0x8b, 0x04, //关注区域 for 亮块 0x00, 0x50, 0x01, //refresh /////////////////////////////////////////////////// ///////////////// 4.AE SPEED /////////////// /////////////////////////////////////////////////// 0x00, 0xca,0x00, //thr_low 60 0x00, 0xcb,0x80, 0x00, 0xcc,0x00, //thr_high 80 0x00, 0xcd,0xa0, 0x01, 0xbc,0x00, //thr_l_all 0x01, 0xbd,0x60, //thr_l_all 50 0x01, 0xbe,0x00, //thr_l_avg 0x01, 0xbf,0x50, //thr_l_avg 40 0x00, 0xc7,0x20, //3. finally thrL 18 0x00, 0xd8,0x80, //4. stable thr_h 0x00, 0xc8,0x01, //total speed 0x02, 0x08,0x02, //speed limit factor 0x00, 0xda,0x00, // LumaDiffThrLow 0x00, 0xdb,0xa0, 0x00, 0xdc,0x03, // LumaDiffThrHigh 0x00, 0xdd,0x00, /////////////////////////////////////////////////// /////////////////////////////////////////////////// ///////////////// 5.AE SMART /////////////// /////////////////////////////////////////////////// 0x00, 0x92,0x00, //smart mode 0x00, 0x93,0x00, //0x15 //analysis mode+zhifangtu 0x00, 0x94,0x00, //smart speed limit//打开会造成震荡 0x00, 0xad,0x02, //ATT block Cnt 关注区域亮块数算平均 ///////////////////table reftarget////////////////// 0x00, 0x22,0x1e, //use cur fps 0x01, 0xe4,0x00, // Exp value Table 0x01, 0xe5,0x00, 0x01, 0xe6,0x04, 0x01, 0xe7,0x00, //table0 0x01, 0xe8,0x00, 0x01, 0xe9,0x00, 0x01, 0xea,0x0c, 0x01, 0xeb,0x00, //table1 0x01, 0xec,0x00, 0x01, 0xed,0x00, 0x01, 0xee,0x24, 0x01, 0xef,0x00, //table2 0x01, 0xf0,0x00, 0x01, 0xf1,0x00, 0x01, 0xf2,0x6c, 0x01, 0xf3,0x00, //table3 0x01, 0xf4,0x00, 0x01, 0xf5,0x01, 0x01, 0xf6,0x44, 0x01, 0xf7,0x00, //table4 0x01, 0xf8,0x00, 0x01, 0xf9,0x04, 0x01, 0xfa,0x00, 0x01, 0xfb,0x00, //table5 ///////////////////reftarget///////////////////////// 0x00, 0xb2,0x02, // ref target table 0可更改的目标亮度 0x00, 0xb3,0x30, 0x00, 0xb4,0x02, // ref target table 1 0x00, 0xb5,0x10, 0x00, 0xb6,0x02, // ref target table 2 0x00, 0xb7,0x00, 0x00, 0xb8,0x01, // ref target table 3 0x00, 0xb9,0xf0, 0x00, 0xba,0x01, // ref target table 4 0x00, 0xbb,0xb0, 0x00, 0xbc,0x00, // ref target table 5 0x00, 0xbd,0xf0, //基于平均亮度维度分? 0x01, 0xcd,0x28,//avg affect val 0x01, 0xcb,0x00,//avg thr_h 0x01, 0xcc,0x40, //avg thr_h ////////////////////////over exposure offest///////// 0x01, 0xd6,0x00, 0x01, 0xd7,0x04, 0x01, 0xd8,0x14, 0x01, 0xd9,0x50, 0x01, 0xda,0x70, 0x01, 0xc0,0x08, 0x01, 0xc7,0x06, 0x01, 0xc9,0x02, 0x01, 0xca,0x30, 0x01, 0xd1,0x40, //基于方差维度分析模式/Variance ///////////////// 0x01, 0xb1,0x30, // variance affect 0x01, 0xb2,0x01, // thr l 0x01, 0xb3,0x00, 0x01, 0xb4,0x06, // thr h 0x01, 0xb5,0x00, //基于关注区亮度压制 0x01, 0x6e,0x02, 0x01, 0x6f,0x80, //%%%%%%%Max ATT thrshold关注区域的门限值 0x01, 0xd3,0x00, // no use Att limit ratio L 0x01, 0xd4,0x30, // %%%%%Att limit ratio L关注区域的调整值 0x01, 0x6c,0x00, //min att thr 0x01, 0x6d,0x00, //min att thr 0x01, 0xba,0x08, //att limit ratio h //////////////////////smart ae end /////////////// 0xff, 0xfe, 0x2e, 0x00, 0x04, 0x04, }; const uint8_t bypass_on[] = { 0xff,0xfd,0x80, 0xff,0xfe,0x50, 0x00,0x4d,0x01, }; const uint8_t bypass_off[] = { 0xff,0xfd,0x80, 0xff,0xfe,0x50, 0x00,0x4d,0x00, };