添加存储和修改变量
发现要处理结构体相关数据的存储, 还是要存储原始byte数据要好处理一些 是否需要把所有变量的存储都改为存储原始byte数据 浮点数好像不好处理
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6
.vscode/settings.json
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6
.vscode/settings.json
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{
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"files.associations": {
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"Kconfig": "kconfig",
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"limits.h": "c"
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}
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}
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