154 lines
5.5 KiB
C++
154 lines
5.5 KiB
C++
/*
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* Copyright (c) 2021-2023 Huawei Device Co., Ltd.
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef UTILS_TIMER_H
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#define UTILS_TIMER_H
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#include <sys/types.h>
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#include <cstdint>
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#include <string>
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#include <list>
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#include <map>
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#include <mutex>
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#include <thread>
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#include <vector>
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#include "../src/event_reactor.h"
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namespace OHOS {
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namespace Utils {
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/**
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* @brief Implements a timer manager.
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*
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* After a timer is started, users can register several timed events, which
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* can be continuous or one-shot, to it. Some points need to be noticed:\n
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* 1. A timer must be set up (through Setup()) before use, and be shut down
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* (via Shutdown()) before its deconstruction.\n
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* 2. A timer must be set up first and then shut down. Avoid delegating a
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* timer to different threads. Otherwise, multithreading issues may occur.\n
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* 3. Setting up a timer again will not reset the timer, but return
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* `TIMER_ERR_INVALID_VALUE`. If a reset operation is required, shut down
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* the timer first and then set it up.\n
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* 4. The parameter in Shutdown() determines whether the thread in the timer
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* will be detached. A detach operation may cause possible
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* multithreading problems, and is therefore not recommended. If a
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* detach operation is required, availability of related objects used in
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* `thread_` must be guaranteed.
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*/
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class Timer {
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public:
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using TimerCallback = std::function<void ()>;
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using TimerCallbackPtr = std::shared_ptr<TimerCallback>;
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using TimerListCallback = std::function<void (int timerFd)>;
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public:
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/**
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* @brief Creates a timer.
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*
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* In performance-sensitive scenarios, set `timeoutMs` to a
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* greater value before timer setup based on your timed event setttings. The
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* default value is 1000 ms. The timeout event requires 100 us to respond.
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*
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* @param name Indicates the name of the timer. It is used as the name
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* of the thread in the timer.
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* @param timeoutMs Indicates the duration for which the timer will wait.
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* The value is an integer in [-1, INT32MAX], but `-1` and `0` are not
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* recommended. `-1` means to wait indefinitely (until the timed event is
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* triggered). `0` means not to wait, which occupies too much CPU time.
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*/
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explicit Timer(const std::string& name, int timeoutMs = 1000);
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virtual ~Timer() {}
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/**
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* @brief Sets up a timer.
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*
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* Do not set up a timer before shutting down the existing one.
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*/
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virtual uint32_t Setup();
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/**
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* @brief Shuts down this timer.
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*
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* A timer can be shut down in blocking or unblocking mode. In blocking
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* mode, the timer will be shut down only after all running events
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* in the timer have finished. If `timeoutMs` is set to `-1`, use
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* unblocking mode to avoid deadloop.
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*
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* @param useJoin Specifies whether to use blocking mode. The value `true`
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* means to use blocking mode, and `false` (not recommended) means
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* the opposite.
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*/
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virtual void Shutdown(bool useJoin = true);
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/**
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* @brief Registers timed events.
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*
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* @param callback Indicates the callback function of a timed event.
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* @param interval Indicates the interval of a timed event, in ms.
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* @param once Indicates whether the timed event is one-shot.
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* The value `true` means that the timed event is one-shot,
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* and `false` means the opposite. The default value is `false`.
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* @return Returns the ID of a timed event. You can use it as the
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* parameter of Unregister().
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* @see Unregister
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*/
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uint32_t Register(const TimerCallback& callback, uint32_t interval /* ms */, bool once = false);
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/**
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* @brief Deletes a timed event.
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*
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* @param timerId Indicates the ID of the timed event to delete.
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* It can be obtained through Register().
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* @see Register
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*/
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void Unregister(uint32_t timerId);
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private:
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void MainLoop();
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void OnTimer(int timerFd);
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virtual uint32_t DoRegister(const TimerListCallback& callback, uint32_t interval, bool once, int &timerFd);
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virtual void DoUnregister(uint32_t interval);
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void DoTimerListCallback(const TimerListCallback& callback, int timerFd);
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uint32_t GetValidId(uint32_t timerId) const;
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int GetTimerFd(uint32_t interval /* ms */);
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void EraseUnusedTimerId(uint32_t interval, const std::vector<uint32_t>& unusedIds);
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private:
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struct TimerEntry {
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uint32_t timerId; // Unique ID.
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uint32_t interval; // million second
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TimerCallback callback;
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bool once;
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int timerFd;
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};
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using TimerEntryPtr = std::shared_ptr<TimerEntry>;
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using TimerEntryList = std::list<TimerEntryPtr>;
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std::map<uint32_t, TimerEntryList> intervalToTimers_; // interval to TimerEntryList
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std::map<uint32_t, TimerEntryPtr> timerToEntries_; // timer_id to TimerEntry
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std::string name_;
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int timeoutMs_;
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std::thread thread_;
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std::unique_ptr<EventReactor> reactor_;
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std::map<uint32_t, uint32_t> timers_; // timer_fd to interval
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std::mutex mutex_;
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};
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} // namespace Utils
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} // namespace OHOS
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#endif
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