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								#ifndef MYWIN_USER_HOME_H__
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								#define MYWIN_USER_HOME_H__
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								#include "mywin_inc.h"
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								// <20><>ҳ
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								#define STRUCT_TYPE_HOME 0x00000001
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								typedef struct {
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								  uint32_t structType; // <20>ṹ<EFBFBD><E1B9B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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								  char date[50];
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								  char time[20];
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								} HOME_DataStruct;
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								typedef struct {
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								  WIN_TouchWinStruct win;
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								  char date[50];
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								  char time[20];
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								  int timerId; // <20><>ʱˢ<CAB1><CBA2>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD>ʾ<EFBFBD>Ķ<EFBFBD>ʱ<EFBFBD><CAB1>
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								  uint32_t color1;
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								  uint8_t sec;
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								  uint8_t hour;
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								  WIN_ButtonStruct *key_menu;
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								  WIN_ButtonStruct *key_tool;
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								} WIN_HomeStruct;
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								WIN_HomeStruct *WIN_CreatHome(WIN_WindowStruct *base,
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								                              void (*msgLoop)(struct _WIN_WindowStruct *win,
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								                                              WIN_MsgStruct *msg),
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								                              int x, int y, int x_size, int y_size);
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								int HOME_Updata(WIN_HomeStruct *home, HOME_DataStruct *data);
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								// Ĭ<>ϻ<EFBFBD><CFBB>ƺ<EFBFBD><C6BA><EFBFBD>
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								void HOME_DefaultPaint(WIN_HomeStruct *home);
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								// Ĭ<><C4AC><EFBFBD><EFBFBD>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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								void HOME_DefaultMsgLoop(WIN_HomeStruct *home, WIN_MsgStruct *msg);
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								#endif
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