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player/Project/Src/MyWinApp/mywin_user_debug.h

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#ifndef MYWIN_USER_DEBUG_H__
#define MYWIN_USER_DEBUG_H__
#include "mywin_inc.h"
typedef struct {
WIN_TouchWinStruct win;
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int time_id1;
int ret;
WIN_WorkFunStruct *work; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E1B9B9>
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char cmd[256];
} WIN_DebugStruct;
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WIN_DebugStruct *WIN_CreatDebug(WIN_WindowStruct *base,
void (*msgLoop)(struct _WIN_WindowStruct *win,
WIN_MsgStruct *msg),
int x, int y, int x_size, int y_size);
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// Ĭ<>ϻ<EFBFBD><CFBB>ƺ<EFBFBD><C6BA><EFBFBD>
void DEBUG_DefaultPaint(WIN_DebugStruct *lo);
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// Ĭ<><C4AC><EFBFBD><EFBFBD>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void DEBUG_DefaultMsgLoop(WIN_DebugStruct *lo, WIN_MsgStruct *msg);
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// <20><>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ
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void DEBUG_EnterPrint(void);
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// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void DEBUG_EnterPrintCmd(char *cmd);
#endif