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player/Project/Src/MyWinApp/mywin_user_bluetooth.h

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#ifndef MYWIN_USER_BLUETOOTH_H__
#define MYWIN_USER_BLUETOOTH_H__
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//<2F><><EFBFBD><EFBFBD>ÿ<EFBFBD><C3BF><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD>ַ<EFBFBD><D6B7><EFBFBD>
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#define BLUETOOTH_CHARNUM_MAX 30
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF>
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#define BLUETOOTH_ITEMNUM_MAX 20
typedef struct
{
WIN_TouchWinStruct win;
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int power; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
int index; //<2F><><EFBFBD><EFBFBD>
int selectItem; //ѡ<><D1A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ
int startItem; //<2F><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD>Ŀ
int itemNum; //<2F><>Ŀ<EFBFBD><C4BF>
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char *title;
char item[BLUETOOTH_ITEMNUM_MAX][BLUETOOTH_CHARNUM_MAX];
u32 selectTxtColor;
u32 txtColor;
u32 selectRectColor;
u32 rectColor;
int press;
}WIN_BlueToothStruct;
WIN_BlueToothStruct *WIN_CreatBlueTooth (WIN_WindowStruct *base,
void (*msgLoop)(struct _WIN_WindowStruct *win,WIN_MsgStruct *msg),
int x,int y,int x_size,int y_size);
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ
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void BLUETOOTH_AddItem (WIN_BlueToothStruct *bluetooth,char *txt);
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//<2F><>Ϣ<EFBFBD><CFA2><EFBFBD>Ļ<EFBFBD><C4BB>ƺ<EFBFBD><C6BA><EFBFBD>
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void BLUETOOTH_DefaultPaint (WIN_BlueToothStruct *bluetooth);
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//<2F><>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void BLUETOOTH_defaultMsgLoop (WIN_BlueToothStruct *bluetooth,WIN_MsgStruct *msg);
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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int BLUETOOTH_BlueToothSet (WIN_WindowStruct *base);
#endif