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player/Project_App_Snake/App_Src/win/mywin_snake.h

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#ifndef MYWIN_SNAKE_H__
#define MYWIN_SNAKE_H__
#include "main_inc.h"
#include "snake.h"
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ա<EFBFBD><D4B1><EFBFBD><EFBFBD>ļ<EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD>
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#define STOPWATCH_TIMESAVE_MAX 20
typedef struct
{
WIN_TouchWinStruct win;
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int timerId; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1>id
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snak_struct *snake;
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int suspend; //<2F><>ͣ
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WIN_ButtonStruct *but_up;
WIN_ButtonStruct *but_down;
WIN_ButtonStruct *but_left;
WIN_ButtonStruct *but_right;
int delay_ms;
}WIN_SnakeStruct;
WIN_SnakeStruct *WIN_CreatSnake (WIN_WindowStruct *base,
void (*msgLoop)(struct _WIN_WindowStruct *win,WIN_MsgStruct *msg),
int x,int y,int x_size,int y_size);
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//ɾ<><C9BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void SNAKE_DeleteSnake (WIN_SnakeStruct *s );
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//<2F><>Ϣ<EFBFBD><CFA2><EFBFBD>Ļ<EFBFBD><C4BB>ƺ<EFBFBD><C6BA><EFBFBD>
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void SNAKE_DefaultPaint (WIN_SnakeStruct *s);
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//<2F><>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void SNAKE_defaultMsgLoop (WIN_SnakeStruct *s,WIN_MsgStruct *msg);
WIN_SnakeStruct *SNAKE_StartGame (WIN_WindowStruct *base);
#endif