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player/Project/Src/MyWin/Window/mywin_list.h

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#ifndef MYWIN_LIST_H__
#define MYWIN_LIST_H__
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//ҳ<><EFBFBD>̳<EFBFBD><CCB3><EFBFBD>MYWIN<49><4E><EFBFBD><EFBFBD>
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typedef struct
{
WIN_WindowStruct win;
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int list_y;// <09>б<EFBFBD><D0B1><EFBFBD>y<EFBFBD><79><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ԭ<EFBFBD><D4AD>
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int index;
int itemHeigh;
int itemNum;
char **item;
WIN_ButtonStruct **button;
}WIN_ListStruct;
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//<2F>ڶ<EFBFBD><DAB6>д<EFBFBD><D0B4><EFBFBD>һ<EFBFBD><D2BB><EFBFBD>б<EFBFBD><D0B1><EFBFBD><EFBFBD><EFBFBD>
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WIN_ListStruct *WIN_CreatList (WIN_WindowStruct *base,
void (*msgLoop)(struct _WIN_WindowStruct *win,WIN_MsgStruct *msg),
int x,int y,int x_size,int y_size);
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//<2F><><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD><D0B1><EFBFBD><EFBFBD><EFBFBD>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD>Ŀ
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void LIST_SetItem (WIN_ListStruct *list,char **item,int itemNum);
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//<2F><><EFBFBD><EFBFBD>ÿ<EFBFBD><C3BF><EFBFBD><EFBFBD>Ŀ<EFBFBD>ĸ߶<C4B8>
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void LIST_SetItemHeight (WIN_ListStruct *list,int height);
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//<2F><><EFBFBD><EFBFBD><EFBFBD>б<EFBFBD>Y<EFBFBD><EFBFBD><E1B7BD><EFBFBD><EFBFBD>ԭ<EFBFBD><D4AD>
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void LIST_SetYOrigin (WIN_ListStruct *list,int ori);
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//<2F><><EFBFBD><EFBFBD>Y<EFBFBD><EFBFBD><E1B7BD><EFBFBD><EFBFBD><EFBFBD>ƶ<EFBFBD><C6B6><EFBFBD><EFBFBD><EFBFBD>
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void LIST_SetYMove (WIN_ListStruct *list,int move);
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//Ĭ<>ϻ<EFBFBD><CFBB>ƺ<EFBFBD><C6BA><EFBFBD>
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void LIST_DefaultPaint (WIN_ListStruct *list);
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//Ĭ<><C4AC><EFBFBD><EFBFBD>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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void LIST_DefaultMsgLoop (WIN_ListStruct *list,WIN_MsgStruct *msg);
#endif