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player/Project/Src/MyWinApp/mywin_user_bluetooth.h

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#ifndef MYWIN_USER_BLUETOOTH_H__
#define MYWIN_USER_BLUETOOTH_H__
#include "mywin_inc.h"
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// <20><><EFBFBD><EFBFBD>ÿ<EFBFBD><C3BF><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD>ַ<EFBFBD><D6B7><EFBFBD>
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#define BLUETOOTH_CHARNUM_MAX 30
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF>
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#define BLUETOOTH_ITEMNUM_MAX 20
typedef struct {
WIN_TouchWinStruct win;
int power; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
int index; // <20><><EFBFBD><EFBFBD>
int selectItem; // ѡ<><D1A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ
int startItem; // <20><>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD>Ŀ
int itemNum; // <20><>Ŀ<EFBFBD><C4BF>
char *title;
char item[BLUETOOTH_ITEMNUM_MAX][BLUETOOTH_CHARNUM_MAX];
uint32_t selectTxtColor;
uint32_t txtColor;
uint32_t selectRectColor;
uint32_t rectColor;
int press;
} WIN_BlueToothStruct;
WIN_BlueToothStruct *WIN_CreatBlueTooth(
WIN_WindowStruct *base,
void (*msgLoop)(struct _WIN_WindowStruct *win, WIN_MsgStruct *msg), int x,
int y, int x_size, int y_size);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ
void BLUETOOTH_AddItem(WIN_BlueToothStruct *bluetooth, char *txt);
// <20><>Ϣ<EFBFBD><CFA2><EFBFBD>Ļ<EFBFBD><C4BB>ƺ<EFBFBD><C6BA><EFBFBD>
void BLUETOOTH_DefaultPaint(WIN_BlueToothStruct *bluetooth);
// <20><>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void BLUETOOTH_defaultMsgLoop(WIN_BlueToothStruct *bluetooth,
WIN_MsgStruct *msg);
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
int BLUETOOTH_BlueToothSet(WIN_WindowStruct *base);
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#endif