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player/Project/Src/NES/mapper/032.cpp

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2025-06-27 00:32:57 +08:00
#include "nes_mapper.h"
uint8_t map32_regs[1];
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// Mapper 32
void MAP32_Reset()
{
// set CPU bank pointers
// set_CPU_banks(0,1,num_8k_ROM_banks-2,num_8k_ROM_banks-1);
// set PPU bank pointers
if(num_1k_VROM_banks)
{
set_PPU_banks(0,1,2,3,4,5,6,7);
}
// patch = 0;
// if(parent_NES->crc32() == 0xc0fed437) // Major League
// {
// set_mirroring(0,0,0,0);
// patch = 1;
// }
// if(parent_NES->crc32() == 0xfd3fc292) // Ai Sensei no Oshiete - Watashi no Hoshi
// {
// set_CPU_banks(30,31,30,31);
// }
map32_regs[0] = 0;
}
void MAP32_MemoryWrite(uint16 addr, uint8 data)
{
switch(addr & 0xF000)
{
case 0x8000:
{
if(map32_regs[0] & 0x02)
{
set_CPU_bank6(data);
}
else
{
set_CPU_bank4(data);
}
}
break;
case 0x9000:
{
if(data & 0x01)
{
set_mirroring(0,0,1,1);//ˮƽ<CBAE><C6BD><EFBFBD><EFBFBD>InfoNES_Mirroring( 0 ); //0011
//set_mirroring(NES_PPU::MIRROR_HORIZ);
}
else
{
set_mirroring(0,1,0,1);//<2F><>ֱ<EFBFBD><D6B1><EFBFBD><EFBFBD>InfoNES_Mirroring( 1 ); //0101
//set_mirroring(NES_PPU::MIRROR_VERT);
}
map32_regs[0] = data;
}
break;
case 0xA000:
{
set_CPU_bank5(data);
}
break;
}
switch(addr & 0xF007)
{
case 0xB000:
{
set_PPU_bank0(data);
}
break;
case 0xB001:
{
set_PPU_bank1(data);
}
break;
case 0xB002:
{
set_PPU_bank2(data);
}
break;
case 0xB003:
{
set_PPU_bank3(data);
}
break;
case 0xB004:
{
set_PPU_bank4(data);
}
break;
case 0xB005:
{
set_PPU_bank5(data);
}
break;
case 0xB006:
{
// if ((patch == 1) && (data & 0x40))
// {
// set_mirroring(0,0,0,1);
// }
set_PPU_bank6(data);
}
break;
case 0xB007:
{
// if ((patch == 1) && (data & 0x40))
// {
// set_mirroring(0,0,0,0);
// }
set_PPU_bank7(data);
}
break;
}
}
void MAP32_Init()
{
NES_Mapper->Reset = MAP32_Reset;
NES_Mapper->Write = MAP32_MemoryWrite;
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}