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player/Project/Src/NES/mapper/011.cpp

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2025-06-27 00:32:57 +08:00
#include "nes_mapper.h"
// Mapper 11
void MAP11_Reset()
{
// // set CPU bank pointers
// set_CPU_banks(0,1,2,3);
// set PPU bank pointers
set_PPU_banks(0,1,2,3,4,5,6,7);
set_mirroring(0,1,0,1);//<2F><>ֱ<EFBFBD><D6B1><EFBFBD><EFBFBD>InfoNES_Mirroring( 1 ); //0101
//set_mirroring(NES_PPU::MIRROR_VERT);
}
void MAP11_MemoryWrite(uint16 addr, uint8 data)
{
uint8 prg_bank = data & 0x01;
uint8 chr_bank = (data & 0x70) >> 4;
set_CPU_bank4(prg_bank*4+0);
set_CPU_bank5(prg_bank*4+1);
set_CPU_bank6(prg_bank*4+2);
set_CPU_bank7(prg_bank*4+3);
set_PPU_bank0(chr_bank*8+0);
set_PPU_bank1(chr_bank*8+1);
set_PPU_bank2(chr_bank*8+2);
set_PPU_bank3(chr_bank*8+3);
set_PPU_bank4(chr_bank*8+4);
set_PPU_bank5(chr_bank*8+5);
set_PPU_bank6(chr_bank*8+6);
set_PPU_bank7(chr_bank*8+7);
}
void MAP11_Init()
{
NES_Mapper->Reset = MAP11_Reset;
NES_Mapper->Write = MAP11_MemoryWrite;
}