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player/Project/Src/NES/mapper/015.cpp

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2025-06-27 00:32:57 +08:00
#include "nes_mapper.h"
// Mapper 15
void MAP15_Reset()
{
// // set CPU bank pointers
// set_CPU_banks(0,1,2,3);
}
void MAP15_MemoryWrite(uint16 addr, uint8 data)
{
switch(addr)
{
case 0x8000:
{
if(data & 0x80)
{
set_CPU_bank4((data & 0x3F)*2+1);
set_CPU_bank5((data & 0x3F)*2+0);
set_CPU_bank6((data & 0x3F)*2+3);
set_CPU_bank7((data & 0x3F)*2+2);
}
else
{
set_CPU_bank4((data & 0x3F)*2+0);
set_CPU_bank5((data & 0x3F)*2+1);
set_CPU_bank6((data & 0x3F)*2+2);
set_CPU_bank7((data & 0x3F)*2+3);
}
if(data & 0x40)
{
set_mirroring(0,0,1,1);//ˮƽ<CBAE><C6BD><EFBFBD><EFBFBD>InfoNES_Mirroring( 0 ); //0011
//set_mirroring(NES_PPU::MIRROR_HORIZ);
}
else
{
set_mirroring(0,1,0,1);//<2F><>ֱ<EFBFBD><D6B1><EFBFBD><EFBFBD>InfoNES_Mirroring( 1 ); //0101
//set_mirroring(NES_PPU::MIRROR_VERT);
}
}
break;
case 0x8001:
{
if(data & 0x80)
{
set_CPU_bank6((data & 0x3F)*2+1);
set_CPU_bank7((data & 0x3F)*2+0);
}
else
{
set_CPU_bank6((data & 0x3F)*2+0);
set_CPU_bank7((data & 0x3F)*2+1);
}
}
break;
case 0x8002:
{
if(data & 0x80)
{
set_CPU_bank4((data & 0x3F)*2+1);
set_CPU_bank5((data & 0x3F)*2+1);
set_CPU_bank6((data & 0x3F)*2+1);
set_CPU_bank7((data & 0x3F)*2+1);
}
else
{
set_CPU_bank4((data & 0x3F)*2);
set_CPU_bank5((data & 0x3F)*2);
set_CPU_bank6((data & 0x3F)*2);
set_CPU_bank7((data & 0x3F)*2);
}
}
break;
case 0x8003:
{
if(data & 0x80)
{
set_CPU_bank6((data & 0x3F)*2+1);
set_CPU_bank7((data & 0x3F)*2+0);
}
else
{
set_CPU_bank6((data & 0x3F)*2+0);
set_CPU_bank7((data & 0x3F)*2+1);
}
if(data & 0x40)
{
set_mirroring(0,0,1,1);//ˮƽ<CBAE><C6BD><EFBFBD><EFBFBD>InfoNES_Mirroring( 0 ); //0011
//set_mirroring(NES_PPU::MIRROR_HORIZ);
}
else
{
set_mirroring(0,1,0,1);//<2F><>ֱ<EFBFBD><D6B1><EFBFBD><EFBFBD>InfoNES_Mirroring( 1 ); //0101
//set_mirroring(NES_PPU::MIRROR_VERT);
}
}
break;
}
}
void MAP15_Init()
{
NES_Mapper->Reset = MAP15_Reset;
NES_Mapper->Write = MAP15_MemoryWrite;
}