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player/Project/Src/NES/mapper/076.cpp

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2025-06-27 00:32:57 +08:00
#include "nes_mapper.h"
u8 map76_regs[1];
// Mapper 76
void MAP76_Reset()
{
// set CPU bank pointers
// set_CPU_banks(0,1,num_8k_ROM_banks-2,num_8k_ROM_banks-1);
// set PPU bank pointers
if(num_1k_VROM_banks >= 8)
{
set_PPU_banks(0,1,2,3,4,5,6,7);
}
}
void MAP76_MemoryWrite(uint16 addr, uint8 data)
{
if(addr == 0x8000)
{
map76_regs[0] = data;
}
else if(addr == 0x8001)
{
switch(map76_regs[0] & 0x07)
{
case 0x02:
{
set_PPU_bank0(data*2+0);
set_PPU_bank1(data*2+1);
}
break;
case 0x03:
{
set_PPU_bank2(data*2+0);
set_PPU_bank3(data*2+1);
}
break;
case 0x04:
{
set_PPU_bank4(data*2+0);
set_PPU_bank5(data*2+1);
}
break;
case 0x05:
{
set_PPU_bank6(data*2+0);
set_PPU_bank7(data*2+1);
}
break;
case 0x06:
{
set_CPU_bank4(data);
}
break;
case 0x07:
{
set_CPU_bank5(data);
}
break;
}
}
}
void MAP76_Init()
{
NES_Mapper->Reset = MAP76_Reset;
NES_Mapper->Write = MAP76_MemoryWrite;
}