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player/Project/Src/NES/mapper/227.cpp

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2025-06-27 00:32:57 +08:00
#include "nes_mapper.h"
// Mapper 227
void MAP227_Reset()
{
// set CPU bank pointers
// set_CPU_banks(0,1,0,1);
}
void MAP227_MemoryWrite(uint16 addr, uint8 data)
{
uint8 prg_bank = ((addr & 0x0100) >> 4) | ((addr & 0x0078) >> 3);
if(addr & 0x0001)
{
set_CPU_bank4(prg_bank*4+0);
set_CPU_bank5(prg_bank*4+1);
set_CPU_bank6(prg_bank*4+2);
set_CPU_bank7(prg_bank*4+3);
}
else
{
if(addr & 0x0004)
{
set_CPU_bank4(prg_bank*4+2);
set_CPU_bank5(prg_bank*4+3);
set_CPU_bank6(prg_bank*4+2);
set_CPU_bank7(prg_bank*4+3);
}
else
{
set_CPU_bank4(prg_bank*4+0);
set_CPU_bank5(prg_bank*4+1);
set_CPU_bank6(prg_bank*4+0);
set_CPU_bank7(prg_bank*4+1);
}
}
if(!(addr & 0x0080))
{
if(addr & 0x0200)
{
set_CPU_bank6((prg_bank & 0x1C)*4+14);
set_CPU_bank7((prg_bank & 0x1C)*4+15);
}
else
{
set_CPU_bank6((prg_bank & 0x1C)*4+0);
set_CPU_bank7((prg_bank & 0x1C)*4+1);
}
}
if(addr & 0x0002)
{
set_mirroring(0,0,1,1);//ˮƽ<CBAE><C6BD><EFBFBD><EFBFBD>InfoNES_Mirroring( 0 ); //0011
//set_mirroring(NES_PPU::MIRROR_HORIZ);
}
else
{
set_mirroring(0,1,0,1);//<2F><>ֱ<EFBFBD><D6B1><EFBFBD><EFBFBD>InfoNES_Mirroring( 1 ); //0101
//set_mirroring(NES_PPU::MIRROR_VERT);
}
}
void MAP227_Init()
{
NES_Mapper->Reset = MAP227_Reset;
NES_Mapper->Write=MAP227_MemoryWrite;
}