Files
player/Project/Src/MyWin/MyWinCore/mywin_font.c

461 lines
8.6 KiB
C
Raw Normal View History

2025-06-27 00:32:57 +08:00
#include "mywin_inc.h"
//使用点阵显示字体
static u32 WIN_DrawCharAtCommon (char c,int x,int y);
static u32 WIN_DrawWordAtCommon (char *c,int x,int y);
//使用透明度显示字体
static u32 WIN_DrawCharAtNormal (char c,int x,int y);
static u32 WIN_DrawWordAtNormal (char *c,int x,int y);
//返回字体高度
int WIN_GetFontHight (void)
{
return WIN_GetWinStruct()->font.TxtH;
}
//返回字体宽度
int WIN_GetFontWidth (void)
{
return WIN_GetWinStruct()->font.TxtW;
}
//设置字体模式1填充背景0不填充背景
int WIN_SetFontMode (int mode)
{
WIN_GetWinStruct()->lcd->setDrawMode(!mode);
return 0;
}
//-------------------------字形缓冲区--------------------------------------
typedef struct
{
int word;
u32 data_size;
u8 *data;
} _font_data;
typedef struct
{
u32 buff_size; //总大小
u32 buff_used; //使用了多少
_font_data *font_data;
}WIN_FontBuffStruct;
//定义字形缓冲池的个数
#define FONT_NUM 200
static WIN_FontBuffStruct *g_font;
//创建一个指定大小的字形缓冲区
WIN_FontBuffStruct *WIN_CreatFontBuff (u32 size)
{
WIN_FontBuffStruct *ret=mycalloc( sizeof (WIN_FontBuffStruct));
if (ret==0) return ret;
ret->font_data=mymalloc_exm (sizeof(_font_data)*size);
if (ret->font_data==0)
{
myfree(ret);
ret=0;
return ret;
}
mymemset(ret->font_data,0,sizeof(_font_data)*size);
ret->buff_size=size;
return ret;
}
//删除一个字形缓冲区
void WIN_DeleteFontBuff (WIN_FontBuffStruct *font)
{
if (font)
{
WIN_FontDrawFunStruct *fn=&WIN_GetWinStruct()->font;
for (int i=0;i<font->buff_used;i++)
{
_font_data *font_data=&font->font_data[i];
if (font_data->data) fn->free(font_data->data);
}
myfree(font->font_data);
myfree(font);
}
}
// 在index的位置留出插入新字符的空间
int WIN_InsertFont(WIN_FontBuffStruct *font, _font_data *data,int index)
{
if(font==0) return 0;
if(index>font->buff_used) return 0;
WIN_FontDrawFunStruct *fn=&WIN_GetWinStruct()->font;
int num=font->buff_used-index;
_font_data *font_data=&font->font_data[index];
// index之后的向后移
if(font->buff_used>=font->buff_size)
{
// 缓冲池已满,删除最后一个
_font_data *end=&font->font_data[font->buff_used-1];
fn->free(end->data);
}
else
{
font->buff_used++;
}
// 直接向后移
for(int i=num;i>0;i--)
{
_font_data *end=&font_data[i];
_font_data *first=&font_data[i-1];
mymemcpy(end,first,sizeof(_font_data));
}
// 插入新的字符
mymemcpy(font_data,data,sizeof(_font_data));
return 1;
}
//添加字形数据
int WIN_AddFontData (WIN_FontBuffStruct *font,u8 size,int word,u8 *buff,u32 buff_size)
{
if (font)
{
_font_data font_data={0};
font_data.word=(size<<16)|word;
font_data.data=buff;
font_data.data_size=buff_size;
if(WIN_InsertFont(font,&font_data,font->buff_used/2)==0)
printf("%s:insert font err \r\n",__func__);
}
return 0;
}
_font_data *WIN_FontUsed(WIN_FontBuffStruct *font,int index)
{
_font_data *font_data=0;
font_data=&font->font_data[index];
if(index!=0)
{
_font_data *font_temp=mymalloc(sizeof(_font_data));
_font_data *font_first=&font->font_data[index-1];
mymemcpy(font_temp,font_data,sizeof(_font_data));
mymemcpy(font_data,font_first,sizeof(_font_data));
mymemcpy(font_first,font_temp,sizeof(_font_data));
myfree(font_temp);
font_data=font_first;
}
return font_data;
}
//搜索缓冲区中的字形数据
u8 *WIN_SearchFontData (WIN_FontBuffStruct *font,u8 size,int word,u32 *buff_size)
{
u8 *ret=0;
if (font)
{
int temp=(size<<16)|word;//定义字形数据
for (int i=0;i<font->buff_used;i++)
{
int index=i;
_font_data *font_data=0;
font_data=&font->font_data[index];
if (font_data->word==temp)
{
//使用了一次,排位靠前
font_data=WIN_FontUsed(font,index);
ret=font_data->data;
if (buff_size) *buff_size=font_data->data_size;
break;
}
}
}
return ret;
}
//获取字形数据,缓冲区有就提取缓冲区的数据
//缓冲区中没有就调用获取字形函数
u8 *WIN_GetFontData (WIN_FontBuffStruct *font,int word,u32 *buff_size)
{
u8 *buff=0;
WIN_FontDrawFunStruct *fn=&WIN_GetWinStruct()->font;
buff=WIN_SearchFontData(font,fn->TxtSize,word,buff_size);
if (buff==0)
{
buff=fn->malloc(*buff_size);
WIN_GetWordData (fn->TxtSize,fn->TxtType,buff,word,*buff_size);
WIN_AddFontData (font,fn->TxtSize,word,buff,*buff_size);
}
return buff;
}
//设置字体尺寸
int WIN_SetFontSize (int size)
{
WIN_FontDrawFunStruct *font=&WIN_GetWinStruct()->font;
int ret=font->TxtSize;
u8 set_size=size;
font->TxtSize=set_size;
font->TxtH=set_size;
font->TxtW=set_size;
if(font->TxtType==0)
{
font->drawChar=WIN_DrawCharAtCommon;
font->drawWord=WIN_DrawWordAtCommon;
}
return ret;
}
//设置字体类型
int WIN_SetFontType(int type)
{
WIN_FontDrawFunStruct *font=&WIN_GetWinStruct()->font;
int ret=font->TxtType;
font->TxtType=type?WIN_FONT_TYPE_NORMAL:WIN_FONT_TYPE_BITMAP;
//如果切换了显示类型,以前缓冲区的字体不能用了
if(font->TxtType!=ret)
{
WIN_DeleteFontBuff(g_font);
}
if(font->TxtType==WIN_FONT_TYPE_BITMAP)
{
font->drawChar=WIN_DrawCharAtCommon;
font->drawWord=WIN_DrawWordAtCommon;
}
else
{
font->drawChar=WIN_DrawCharAtNormal;
font->drawWord=WIN_DrawWordAtNormal;
}
return ret;
}
//-------------------------绘制字体回调函数--------------------------------------
//通用的绘制英文字符
static u32 WIN_DrawCharAtCommon (char c,int x,int y)
{
u8 size=WIN_GetWinStruct()->font.TxtSize;
u8 wid=size/2;
u8 hit=size;
s8 off_left=0;
s8 off_up=0;
u8 w_byte=wid/8+1;
if (wid%8) w_byte++;
u8 h_byte=hit;
u32 all_byte= w_byte*h_byte+5;
u32 ret=0;
u8 *buff=0;
//获取字模
if (g_font==0) g_font=WIN_CreatFontBuff(FONT_NUM);
buff=WIN_GetFontData(g_font,c,&all_byte);
wid=buff[all_byte-5];
hit=buff[all_byte-4];
w_byte=buff[all_byte-3];
off_left=buff[all_byte-2];
off_up=(size-buff[all_byte-1])-size/10;
//显示字模
for (int j=0;j<hit+0;j++)
{
for (int i=0;i<wid+0;i++)
{
WIN_DrawPointSafe (x+i+off_left,y+j+off_up,(buff[j*w_byte+i/8]<<(i%8))&0x80);
}
}
ret=WIN_GetFontWidth()/2;
return ret;
}
//通用的绘制中文字符
static u32 WIN_DrawWordAtCommon (char *c,int x,int y)
{
u8 size=WIN_GetWinStruct()->font.TxtSize;
u8 wid=size;
u8 hit=size;
s8 off_left=0;
s8 off_up=0;
u8 w_byte=wid/8+1;
if (wid%8) w_byte++;
u8 h_byte=hit;
u32 all_byte= w_byte*h_byte+5;
u32 ret=0;
u8 *buff=0;
//获取字模
if (g_font==0) g_font=WIN_CreatFontBuff(FONT_NUM);
// 汉字utf8一般是3个字节
buff=WIN_GetFontData(g_font,(c[0]<<16)|(c[1]<<8)|c[2],&all_byte);
2025-06-27 00:32:57 +08:00
wid=buff[all_byte-5];
hit=buff[all_byte-4];
w_byte=buff[all_byte-3];
off_left=buff[all_byte-2];
off_up=(size-buff[all_byte-1])-size/10;
//显示字模
for (int j=0;j<hit+0;j++)
{
for (int i=0;i<wid+0;i++)
{
WIN_DrawPointSafe (x+i+off_left,y+j+off_up,(buff[j*w_byte+i/8]<<(i%8))&0x80);
}
}
ret=WIN_GetFontWidth();
return ret;
}
//通用的绘制英文字符
static u32 WIN_DrawCharAtNormal (char c,int x,int y)
{
u8 size=WIN_GetWinStruct()->font.TxtSize;
u8 wid=size/2;
u8 hit=size;
s8 off_left=0;
s8 off_up=0;
u8 w_byte=wid;
u8 h_byte=hit;
u32 all_byte= w_byte*h_byte+5;
u32 ret=0;
u8 *buff=0;
//获取字模
if (g_font==0) g_font=WIN_CreatFontBuff(FONT_NUM);
buff=WIN_GetFontData(g_font,c,&all_byte);
wid=buff[all_byte-5];
hit=buff[all_byte-4];
w_byte=buff[all_byte-3];
off_left=buff[all_byte-2];
off_up=(size-buff[all_byte-1])-size/10;
//显示字模
u16 color=WIN_GetLcdColor16();
for (int j=0;j<hit+0;j++)
{
for (int i=0;i<wid+0;i++)
{
WIN_DrawPointSafeColorAlpha (x+i+off_left,y+j+off_up,color,buff[j*wid+i]>>3);
}
}
ret=WIN_GetFontWidth()/2;
return ret;
}
//通用的绘制中文字符
static u32 WIN_DrawWordAtNormal (char *c,int x,int y)
{
u8 size=WIN_GetWinStruct()->font.TxtSize;
u8 wid=size;
u8 hit=size;
s8 off_left=0;
s8 off_up=0;
u8 w_byte=wid;
u8 h_byte=hit;
u32 all_byte= w_byte*h_byte+5;
u32 ret=0;
u8 *buff=0;
//获取字模
if (g_font==0) g_font=WIN_CreatFontBuff(FONT_NUM);
buff=WIN_GetFontData(g_font,(c[0]<<16)|(c[1]<<8)|c[2],&all_byte);
2025-06-27 00:32:57 +08:00
wid=buff[all_byte-5];
hit=buff[all_byte-4];
w_byte=buff[all_byte-3];
off_left=buff[all_byte-2];
off_up=(size-buff[all_byte-1])-size/10;
//显示字模
u16 color=WIN_GetLcdColor16();
for (int j=0;j<hit+0;j++)
{
for (int i=0;i<wid+0;i++)
{
WIN_DrawPointSafeColorAlpha (x+i+off_left,y+j+off_up,color,buff[j*wid+i]>>3);
}
}
ret=WIN_GetFontWidth();
return ret;
}