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player/Project_App_Calendar/App_Src/win/mywin_user_chat.h

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2025-06-27 00:32:57 +08:00
#ifndef MYWIN_USER_CHAT_H__
#define MYWIN_USER_CHAT_H__
#include "at_host.h"
#include "ble_demo.h"
//定义最大mac地址数
#define CHAT_MAX_MAC_NUM 32
//定义mac地址长度
#define CHAT_MAX_MAC_LEN 20
//定义接收缓冲大小
#define CHAT_MAX_RECV_LEN 100
typedef struct
{
WIN_TouchWinStruct win;
int font_size; //字体大小
char mode; //设置的蓝牙模式
int page; //页面0主页1主机mac地址选择2从机设置蓝牙名称3通信
char *mac[CHAT_MAX_MAC_NUM];
char *mac_name[CHAT_MAX_MAC_NUM];
int mac_num;
ble_struct ble; //蓝牙设备
WIN_ScrollbarStruct *mac_select; //主机模式用来选择mac的滚动条
WIN_InputboxStruct *name; //从机模式用来设置蓝牙名称的输入框
WIN_RecordStruct *record; //聊天记录
WIN_InputboxStruct *chars_send; //发送数据输入框
WIN_ButtonStruct *connect; //主机模式的连接按键
WIN_ButtonStruct *next; //下一步按键,
WIN_ButtonStruct *send; //聊天框的发送按键
WIN_ScrollbarStruct *handle_select; //用来选择发送的连接句柄
}WIN_ChatStruct;
WIN_ChatStruct *WIN_CreatChat (WIN_WindowStruct *base,
void (*msgLoop)(struct _WIN_WindowStruct *win,WIN_MsgStruct *msg),
int x,int y,int x_size,int y_size);
void WIN_DeleteChat(WIN_ChatStruct *chat);
void CHAT_DefaultMsgLoop(WIN_ChatStruct *chat,WIN_MsgStruct *msg);
int CHAT_StartChat(WIN_WindowStruct *win);
#endif