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player/Project/Src/Drive/Include/delay.h

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#ifndef __DELAY_H
#define __DELAY_H
#include "stm32f4xx.h"
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void Delay_Init(void); //<2F><>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʼ<EFBFBD><CABC>
void Delay_ms(u32 nTime); //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD>
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#endif //__DELAY_H