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player/Project/Src/NES/mapper/010.cpp

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2025-06-27 00:32:57 +08:00
#include "nes_mapper.h"
void MAP10_set_VROM_1000(void);
void MAP10_set_VROM_0000(void);
// Mapper 10
void MAP10_Reset()
{
int i;
// // set CPU bank pointers
// set_CPU_banks(0,1,num_8k_ROM_banks-2,num_8k_ROM_banks-1);
for(i = 0; i < sizeof(MAPx->regs)/sizeof(MAPx->regs[0]); i++)
MAPx->regs[i] = 0;
MAPx->regs[2] = 4;
MAPx->irq_enabled = 0xFE;
MAPx->irq_counter = 0xFE;
MAP10_set_VROM_0000();
MAP10_set_VROM_1000();
}
void MAP10_PPU_Latch_FDFE(uint32 addr)
{
if(addr & 0x1000)
{
MAPx->irq_counter = (addr & 0x0FF0) >> 4;
MAP10_set_VROM_1000();
}
else
{
MAPx->irq_enabled = (addr & 0x0FF0) >> 4;
MAP10_set_VROM_0000();
}
}
void MAP10_set_VROM_0000(void)
{
int bank_num = (MAPx->irq_enabled == 0xFD) ? MAPx->regs[1] : MAPx->regs[2];
bank_num <<= 2;
set_PPU_bank0(bank_num+0);
set_PPU_bank1(bank_num+1);
set_PPU_bank2(bank_num+2);
set_PPU_bank3(bank_num+3);
}
void MAP10_set_VROM_1000(void)
{
int bank_num = (MAPx->irq_counter == 0xFD) ? MAPx->regs[3] : MAPx->regs[4];
bank_num <<= 2;
set_PPU_bank4(bank_num+0);
set_PPU_bank5(bank_num+1);
set_PPU_bank6(bank_num+2);
set_PPU_bank7(bank_num+3);
}
void MAP10_MemoryWrite(uint16 addr, uint8 data)
{
uint8 bank_num;
switch(addr & 0xF000)
{
case 0xA000:
{
MAPx->regs[0] = data;
// 16K ROM bank at $8000
bank_num = MAPx->regs[0];
set_CPU_bank4(bank_num*2);
set_CPU_bank5(bank_num*2+1);
}
break;
case 0xB000:
{
// B000-BFFF: select 4k VROM for (0000) $FD latch
MAPx->regs[1] = data;
MAP10_set_VROM_0000();
}
break;
case 0xC000:
{
// C000-CFFF: select 4k VROM for (0000) $FE latch
MAPx->regs[2] = data;
MAP10_set_VROM_0000();
}
break;
case 0xD000:
{
// D000-DFFF: select 4k VROM for (1000) $FD latch
MAPx->regs[3] = data;
MAP10_set_VROM_1000();
}
break;
case 0xE000:
{
// E000-EFFF: select 4k VROM for (1000) $FE latch
MAPx->regs[4] = data;
MAP10_set_VROM_1000();
}
break;
case 0xF000:
{
MAPx->regs[5] = data;
if(MAPx->regs[5] & 0x01)
{
set_mirroring(0,0,1,1);//ˮƽ<CBAE><C6BD><EFBFBD><EFBFBD>InfoNES_Mirroring( 0 ); //0011
//set_mirroring(NES_PPU::MIRROR_HORIZ);
}
else
{
set_mirroring(0,1,0,1);//<2F><>ֱ<EFBFBD><D6B1><EFBFBD><EFBFBD>InfoNES_Mirroring( 1 ); //0101
//set_mirroring(NES_PPU::MIRROR_VERT);
}
}
break;
}
}
void MAP10_Init()
{
NES_Mapper->Reset = MAP10_Reset;
NES_Mapper->Write = MAP10_MemoryWrite;
}