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player/Project/Src/NES/mapper/243.cpp

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2025-06-27 00:32:57 +08:00
#ifdef _NES_MAPPER_CPP_
/////////////////////////////////////////////////////////////////////
// Mapper 243
void NES_mapper243::Reset()
{
// set CPU bank pointers
set_CPU_banks(0,1,2,3);
// set PPU bank pointers
if(num_1k_VROM_banks > 32)
{
set_PPU_banks(24,25,26,27,28,29,30,31);
}
set_mirroring(NES_PPU::MIRROR_HORIZ);
regs[0] = 0;
regs[1] = 0;
regs[2] = 3;
regs[3] = 0;
}
void NES_mapper243::MemoryWriteLow(uint32 addr, uint8 data)
{
if((addr & 0x4101) == 0x4100)
{
regs[0] = data;
}
else if((addr & 0x4101) == 0x4101)
{
switch(regs[0] & 0x07)
{
case 0:
{
regs[1] = 0;
regs[2] = 3;
}
break;
case 4:
{
regs[2] = (regs[2] & 0x06) | (data & 0x01);
}
break;
case 5:
{
regs[1] = data & 0x01;
}
break;
case 6:
{
regs[2] = (regs[2] & 0x01) | ((data & 0x03) << 1);
}
break;
case 7:
{
regs[3] = data & 1;
}
break;
}
set_CPU_banks(regs[1]*4+0, regs[1]*4+1, regs[1]*4+2, regs[1]*4+3);
set_PPU_banks(regs[2]*8+0, regs[2]*8+1, regs[2]*8+2, regs[2]*8+3,
regs[2]*8+4, regs[2]*8+5, regs[2]*8+6, regs[2]*8+7);
if(regs[3])
{
set_mirroring(NES_PPU::MIRROR_VERT);
}
else
{
set_mirroring(NES_PPU::MIRROR_HORIZ);
}
}
}
void NES_mapper243::MemoryWriteSaveRAM(uint32 addr, uint8 data)
{
if((addr & 0x4101) == 0x4100)
{
regs[0] = data;
}
else if((addr & 0x4101) == 0x4101)
{
switch(regs[0] & 0x07)
{
case 0:
{
regs[1] = 0;
regs[2] = 3;
}
break;
case 4:
{
regs[2] = (regs[2] & 0x06) | (data & 0x01);
}
break;
case 5:
{
regs[1] = data & 0x01;
}
break;
case 6:
{
regs[2] = (regs[2] & 0x01) | ((data & 0x03) << 1);
}
break;
case 7:
{
regs[3] = data & 1;
}
break;
}
set_CPU_banks(regs[1]*4+0, regs[1]*4+1, regs[1]*4+2, regs[1]*4+3);
set_PPU_banks(regs[2]*8+0, regs[2]*8+1, regs[2]*8+2, regs[2]*8+3,
regs[2]*8+4, regs[2]*8+5, regs[2]*8+6, regs[2]*8+7);
if(regs[3])
{
set_mirroring(NES_PPU::MIRROR_VERT);
}
else
{
set_mirroring(NES_PPU::MIRROR_HORIZ);
}
}
}
/////////////////////////////////////////////////////////////////////
#endif