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player/Project/Src/MyWinApp/mywin_user_home.h

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#ifndef MYWIN_USER_HOME_H__
#define MYWIN_USER_HOME_H__
#include "mywin_inc.h"
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// <20><>ҳ
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#define STRUCT_TYPE_HOME 0x00000001
typedef struct {
u32 structType; // <20><EFBFBD><E1B9B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
char date[50];
char time[20];
} HOME_DataStruct;
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typedef struct {
WIN_TouchWinStruct win;
char date[50];
char time[20];
int timerId; // <20><>ʱˢ<CAB1><CBA2>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD>ʾ<EFBFBD>Ķ<EFBFBD>ʱ<EFBFBD><CAB1>
u32 color1;
u8 sec;
u8 hour;
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WIN_ButtonStruct *key_menu;
WIN_ButtonStruct *key_tool;
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} WIN_HomeStruct;
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WIN_HomeStruct *WIN_CreatHome(WIN_WindowStruct *base,
void (*msgLoop)(struct _WIN_WindowStruct *win,
WIN_MsgStruct *msg),
int x, int y, int x_size, int y_size);
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int HOME_Updata(WIN_HomeStruct *home, HOME_DataStruct *data);
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// Ĭ<>ϻ<EFBFBD><CFBB>ƺ<EFBFBD><C6BA><EFBFBD>
void HOME_DefaultPaint(WIN_HomeStruct *home);
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// Ĭ<><C4AC><EFBFBD><EFBFBD>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void HOME_DefaultMsgLoop(WIN_HomeStruct *home, WIN_MsgStruct *msg);
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#endif