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								#ifndef MYWIN_USER_MENU_H__
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								#define MYWIN_USER_MENU_H__
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								#include "mywin_inc.h"
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								// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ַ<EFBFBD><D6B7><EFBFBD><EFBFBD><EFBFBD>
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								#define MENU_TXT_MAXLEN 20
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								// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF>
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								#define MENU_ITEM_MAXNUM 20
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								typedef struct {
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								  char *img;
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								  char txt[MENU_TXT_MAXLEN];
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								} MENU_ItemStruct;
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								typedef struct {
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								  WIN_TouchWinStruct win;
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								  MENU_ItemStruct title;
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								  WIN_ButtonStruct *key_back;
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								  WIN_ScrollbarStruct *bar;
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								} WIN_MenuStruct;
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								WIN_MenuStruct *WIN_CreatMenu(WIN_WindowStruct *base,
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								                              void (*msgLoop)(struct _WIN_WindowStruct *win,
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								                                              WIN_MsgStruct *msg),
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								                              int x, int y, int x_size, int y_size);
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								// <20><><EFBFBD>ñ<EFBFBD><C3B1><EFBFBD>
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								void MENU_SetTitle(WIN_MenuStruct *menu, char *img, char *txt);
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								void MENU_SetMaxItem(WIN_MenuStruct *menu, int itemNum);
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								// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ŀ
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								void MENU_AddItem(WIN_MenuStruct *menu, char *img, char *txt);
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								int MENU_GetAllItemNum(WIN_MenuStruct *menu);
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								char *MENU_GetItem(WIN_MenuStruct *menu, int index);
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								char *MENU_GetSelectItem(WIN_MenuStruct *menu);
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								int MENU_GetIndex(WIN_MenuStruct *menu);
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								// Ĭ<>ϻ<EFBFBD><CFBB>ƺ<EFBFBD><C6BA><EFBFBD>
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								void MENU_DefaultPaint(WIN_MenuStruct *menu);
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								// Ĭ<><C4AC><EFBFBD><EFBFBD>Ϣ<EFBFBD><CFA2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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								void MENU_DefaultMsgLoop(WIN_MenuStruct *menu, WIN_MsgStruct *msg);
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								#endif
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