ת»»Ϊgb2312±àÂë
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@@ -2,16 +2,16 @@
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#define __NES_MAIN_H
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//////////////////////////////////////////////////////////////////////////////////
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//本程序移植自网友ye781205的NES模拟器工程
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//ALIENTEK STM32F407开发板
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//NES主函数 代码
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//正点原子@ALIENTEK
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//技术论坛:www.openedv.com
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//创建日期:2014/7/1
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//版本:V1.0
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//<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֲ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ye781205<EFBFBD><EFBFBD>NESģ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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//ALIENTEK STM32F407<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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//NES<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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//<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ԭ<EFBFBD><EFBFBD>@ALIENTEK
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//<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>̳:www.openedv.com
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//<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>:2014/7/1
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//<EFBFBD>汾<EFBFBD><EFBFBD>V1.0
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//////////////////////////////////////////////////////////////////////////////////
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#define NES_SKIP_FRAME 2 //定义模拟器跳帧数,默认跳2帧
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#define NES_SKIP_FRAME 2 //<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ģ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>֡<EFBFBD><EFBFBD>,Ĭ<><C4AC><EFBFBD><EFBFBD>2֡
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#define INLINE static inline
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@@ -25,7 +25,7 @@
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//nes信息头结构体
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//nes<EFBFBD><EFBFBD>Ϣͷ<EFBFBD>ṹ<EFBFBD><EFBFBD>
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typedef struct
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{
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unsigned char id[3]; // 'NES'
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@@ -37,32 +37,32 @@ typedef struct
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unsigned char reserved[8];
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}NES_header;
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extern u8 nes_frame_cnt; //nes帧计数器
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extern int MapperNo; //map编号
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extern int NES_scanline; //扫描线
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extern NES_header *RomHeader; //rom文件头
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extern u8 nes_frame_cnt; //nes֡<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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extern int MapperNo; //map<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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extern int NES_scanline; //ɨ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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extern NES_header *RomHeader; //rom<EFBFBD>ļ<EFBFBD>ͷ
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extern int VROM_1K_SIZE;
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extern int VROM_8K_SIZE;
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extern u8 cpunmi; //cpu中断标志 在 6502.s里面
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extern u8 cpunmi; //cpu<EFBFBD>жϱ<EFBFBD>־ <20><> 6502.s<EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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extern u8 cpuirq;
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extern u8 PADdata; //手柄1键值
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extern u8 PADdata1; //手柄1键值
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extern u8 lianan_biao; //连按标志
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extern u8 PADdata; //<EFBFBD>ֱ<EFBFBD>1<EFBFBD><EFBFBD>ֵ
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extern u8 PADdata1; //<EFBFBD>ֱ<EFBFBD>1<EFBFBD><EFBFBD>ֵ
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extern u8 lianan_biao; //<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>־
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#define CPU_NMI cpunmi=1;
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#define CPU_IRQ cpuirq=1;
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#define NES_RAM_SPEED 0 //1:内存占用小 0:速度快
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#define NES_RAM_SPEED 0 //1:<EFBFBD>ڴ<EFBFBD>ռ<EFBFBD><EFBFBD>С 0:<3A>ٶȿ<D9B6>
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//使用文件名来打开游戏
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//ʹ<EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϸ
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u8 nes_load(u8* pname,void *lcd_addr,int x,int y);
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//运行已经加载在内存中的游戏
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//<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ѿ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڴ<EFBFBD><EFBFBD>е<EFBFBD><EFBFBD><EFBFBD>Ϸ
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u8 nes_start(u8* file,int fileSize,void *lcd_addr,int x,int y);
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void cpu6502_init(void); //在 cart.s
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void run6502(u32); //在 6502.s
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void cpu6502_init(void); //<EFBFBD><EFBFBD> cart.s
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void run6502(u32); //<EFBFBD><EFBFBD> 6502.s
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u8 nes_load_rom(void);
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void nes_sram_free(void);
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u8 nes_sram_malloc(u32 romsize);
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