整理代码

This commit is contained in:
ranchuan
2025-07-10 11:30:57 +08:00
parent c3df6f6ae2
commit 387ada7e6f
8 changed files with 2821 additions and 3180 deletions

View File

@@ -3,7 +3,6 @@
#include "stm32f4xx.h"
#define LCD_CLK 9 // <20><><EFBFBD><EFBFBD>LCD<43><44><EFBFBD><EFBFBD>ʱ<EFBFBD>ӣ<EFBFBD><D3A3><EFBFBD><EFBFBD><EFBFBD>Ϊ<EFBFBD>˷<EFBFBD><CBB7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֵӦ<D6B5><D3A6>10-70֮<30><EFBFBD><E4A3AC>λΪM
#define HBP 40
@@ -24,7 +23,6 @@
//
#define LCD_MemoryAdd_OFFSET ((uint32_t)LCD_Width * LCD_Height * 4 * 3)
/*---------------------- <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> -------------------------*/
void LCD_Init(void);
void LCD_Backlight(u8 power);
@@ -32,8 +30,10 @@ void LCD_Backlight (u8 power);
/*-----------------------<2D><><EFBFBD>Ŷ<EFBFBD><C5B6><EFBFBD>--------------------------*/
// IO<49><4F>ʱ<EFBFBD><CAB1>
#define LCD_GPIO_CLK RCC_AHB1Periph_GPIOA | RCC_AHB1Periph_GPIOB | RCC_AHB1Periph_GPIOC | RCC_AHB1Periph_GPIOD \
| RCC_AHB1Periph_GPIOJ | RCC_AHB1Periph_GPIOK | RCC_AHB1Periph_GPIOI
#define LCD_GPIO_CLK \
RCC_AHB1Periph_GPIOA | RCC_AHB1Periph_GPIOB | RCC_AHB1Periph_GPIOC | \
RCC_AHB1Periph_GPIOD | RCC_AHB1Periph_GPIOJ | RCC_AHB1Periph_GPIOK | \
RCC_AHB1Periph_GPIOI
// <20><>ɫ<EFBFBD><C9AB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#define LTDC_R0_PORT GPIOI
@@ -156,56 +156,14 @@ void LCD_Backlight (u8 power);
#define COLOR565TO888(color) ((((color)&0xf800)<<8)|((color)&0x07e0)<<5|(((color)&0x001f)<<3))
#define COLOR888TO565(color) ((((color)>>8)&0xf800)|(((color)>>5)&0x07e0)|(((color)>>3)&0x001f))
//<2F><>RGBת<42><D7AA>Ϊ565<36><35>ʽ
#define RGB(r,g,b) ((((r)>>3)<<11)|(((g)>>2)<<5)|((b)>>3))
//RGBת<42>Ҷ<EFBFBD>
#define RGB2GRAY(rgb16) (((((rgb16)&0xf800)>>8)+(((rgb16)&0x07e0)>>3)+(((rgb16)&0x001f)<<3))/3)
//<2F>Ҷ<EFBFBD>תRGB
#define GRAY2RGB(gray) ((((gray)>>3)<<11)|(((gray)>>2)<<5)|((gray)>>3))
//#define U8 unsigned char
//#define U16 unsigned short
//#define U32 unsigned
//extern u32* LCD_ADDR;
//extern u32* LCD_ADDR1;
//typedef struct
//{
// u32 BackColor; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ
// u32 Color; //ǰ<><C7B0><EFBFBD><EFBFBD>ɫ
// u32 ScreenDis; //<2F><>Ļ<EFBFBD><C4BB>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD><EFBFBD><EFBFBD>0<EFBFBD><30>1
// u32 DrawMode; //<2F><><EFBFBD><EFBFBD>ģʽ<C4A3><CABD>0<EFBFBD><30><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǰ<EFBFBD><C7B0>ɫʱ<C9AB><CAB1><EFBFBD>Ʊ<EFBFBD><C6B1><EFBFBD>ɫ<EFBFBD><C9AB>1<EFBFBD><31><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǰ<EFBFBD><C7B0>ɫʱ<C9AB><CAB1><EFBFBD><EFBFBD><EFBFBD>Ʊ<EFBFBD><C6B1><EFBFBD>ɫ
// u16 *DrawAddr; //<2F><><EFBFBD><EFBFBD><EFBFBD>Դ<EFBFBD><D4B4><EFBFBD>ַ
// u32 LcdAddr; //<2F><>ǰָ<C7B0><D6B8><EFBFBD><EFBFBD><EFBFBD>Դ<EFBFBD><D4B4><EFBFBD>ַ<EFBFBD><D6B7><EFBFBD><EFBFBD><EFBFBD>ж<EFBFBD><D0B6><EFBFBD>ִ<EFBFBD><D6B4><EFBFBD>л<EFBFBD>
// u32 LcdSwitchEn; //1,<2C><>ǰ<EFBFBD><C7B0><EFBFBD><EFBFBD><EFBFBD>л<EFBFBD><D0BB><EFBFBD>LcdAddrָ<72><D6B8><EFBFBD><EFBFBD><EFBFBD>Դ<EFBFBD><D4B4><EFBFBD>ַ<EFBFBD><D6B7>0<EFBFBD><30><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>л<EFBFBD>
// int LayerBuffEnter; //<2F><><EFBFBD><EFBFBD><EBBBBA><EFBFBD><EFBFBD><EFBFBD>Ĵ<EFBFBD><C4B4><EFBFBD>
// int WindowSrcX; //<2F><><EFBFBD>ƴ<EFBFBD><C6B4><EFBFBD><EFBFBD><EFBFBD>ʼ<EFBFBD><CABC><EFBFBD><EFBFBD>
// int WindowSrcY; //
// int WindowDstX;
// int WindowDstY;
//} LCD_Struct;
typedef struct
{
typedef struct {
int xs;
int ys;
int xe;
int ye;
} LCD_WindowStruct;
typedef struct
{
typedef struct {
int x_size;
int y_size;
int color;
@@ -220,25 +178,15 @@ typedef struct
int LayerBuffEnter;
} LCD_Struct;
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>LCD<43><44><EFBFBD><EFBFBD><EFBFBD>ó<EFBFBD>ʼ<EFBFBD><CABC>
//
void LCD_LayerInit(void);
// <20><>ȡͼ<C8A1><CDBC><EFBFBD><EFBFBD>ʾ<EFBFBD><CABE>ַ
u32 *LCD_GetShowAddr(void);
// <20><>ȡͼ<C8A1><CDBC><EFBFBD><EFBFBD><EFBFBD>Ƶ<EFBFBD>ַ
u32 *LCD_GetDrawAddr(void);
u32 LCD_SetLayer(u32 AddrIndex);
u32 LCD_SetDrawLayer(u32 Index);
@@ -280,7 +228,6 @@ void LCD_SwitchLayerBuff (void);
// <20>˳<EFBFBD><CBB3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void LCD_ExitLayerBuff(void);
// <20><><EFBFBD>û<C3BB><EEB6AF><EFBFBD><EFBFBD>
void LCD_SetWindow(int x_s, int y_s, int x_size, int y_size);
@@ -320,10 +267,12 @@ void LCD_FillRectByColorAlpha (int x,int y,int x_size,int y_size,u8 alpha);
// void LCD_FillRectOff16 (u16 *buff,int x_s,int y_s,int xsize,int ysize);
void LCD_FillRectOff16At (int s_x,int s_y,int s_xsize,int s_ysize,u16 *buff,int x_s,int y_s,int xsize,int ysize);
void LCD_FillRectOff16At(int s_x, int s_y, int s_xsize, int s_ysize, u16 *buff,
int x_s, int y_s, int xsize, int ysize);
// <20><><EFBFBD><EFBFBD>͸<EFBFBD><CDB8><EFBFBD>ȵ<EFBFBD>ͼƬ<CDBC><C6AC><EFBFBD><EFBFBD>
void LCD_FillRectOffAtAlpha (int s_x,int s_y,int s_xsize,int s_ysize,void *buff,int x_s,int y_s,int xsize,int ysize);
void LCD_FillRectOffAtAlpha(int s_x, int s_y, int s_xsize, int s_ysize,
void *buff, int x_s, int y_s, int xsize, int ysize);
void LCD_GetColors(u16 *buff, int x_s, int y_s, int x_size, int y_size);

File diff suppressed because it is too large Load Diff

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@@ -1,14 +1,3 @@
#include "main.h"
#include "stm32f4xx.h"
#include "nes_main.h"
#include "nes_ppu.h"
#include "nes_mapper.h"
#include "nes_apu.h"
#include "mymem.h"
#include "dac.h"
#include "ff.h"
#include "string.h"
//////////////////////////////////////////////////////////////////////////////////
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֲ<EFBFBD><D6B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ye781205<30><35>NESģ<53><C4A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// ALIENTEK STM32F407<30><37><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
@@ -19,92 +8,104 @@
// <20><EFBFBD><E6B1BE>V1.0
//////////////////////////////////////////////////////////////////////////////////
#include "nes_main.h"
#include "dac.h"
#include "main.h"
#include "mymem.h"
#include "nes_apu.h"
#include "nes_mapper.h"
#include "nes_ppu.h"
#include "stm32f4xx.h"
u8 nes_frame_cnt; //nes֡<73><D6A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#include "ff.h"
#include "string.h"
uint8_t nes_frame_cnt; // nes֡<73><D6A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
int MapperNo; // map<61><70><EFBFBD><EFBFBD>
int NES_scanline; // nesɨ<73><C9A8><EFBFBD><EFBFBD>
int VROM_1K_SIZE;
int VROM_8K_SIZE;
u8 PADdata; //<2F>ֱ<EFBFBD>1<EFBFBD><31>ֵ [7:0]<5D><>7 <20><>6 <20><>5 <20><>4 Start3 Select2 B1 A0
u8 PADdata1; //<2F>ֱ<EFBFBD>2<EFBFBD><32>ֵ [7:0]<5D><>7 <20><>6 <20><>5 <20><>4 Start3 Select2 B1 A0
u8 *NES_RAM; //<2F><><EFBFBD><EFBFBD>1024<32>ֽڶ<D6BD><DAB6><EFBFBD>
u8 *NES_SRAM;
uint8_t PADdata; // <EFBFBD>ֱ<EFBFBD>1<EFBFBD><EFBFBD>ֵ [7:0]<5D><>7 <20><>6 <20><>5 <20><>4 Start3 Select2 B1 A0
uint8_t PADdata1; // <EFBFBD>ֱ<EFBFBD>2<EFBFBD><EFBFBD>ֵ [7:0]<5D><>7 <20><>6 <20><>5 <20><>4 Start3 Select2 B1 A0
uint8_t *NES_RAM; // <EFBFBD><EFBFBD><EFBFBD><EFBFBD>1024<EFBFBD>ֽڶ<EFBFBD><EFBFBD><EFBFBD>
uint8_t *NES_SRAM;
NES_header *RomHeader; // rom<6F>ļ<EFBFBD>ͷ
MAPPER *NES_Mapper;
MapperCommRes *MAPx;
u8* spr_ram; //<2F><><EFBFBD><EFBFBD>RAM,256<35>ֽ<EFBFBD>
uint8_t *spr_ram; // <20><><EFBFBD><EFBFBD>RAM,256<35>ֽ<EFBFBD>
ppu_data *ppu; // ppuָ<75><D6B8>
u8* VROM_banks;
u8* VROM_tiles;
uint8_t *VROM_banks;
uint8_t *VROM_tiles;
apu_t *apu; // apuָ<75><D6B8>
u16 *wave_buffers;
u16 *i2sbuf1; //<2F><>Ƶ<EFBFBD><C6B5><EFBFBD><EFBFBD>֡,ռ<><D5BC><EFBFBD>ڴ<EFBFBD><DAB4><EFBFBD> 367*4 <20>ֽ<EFBFBD>@22050Hz
u16 *i2sbuf2; //<2F><>Ƶ<EFBFBD><C6B5><EFBFBD><EFBFBD>֡,ռ<><D5BC><EFBFBD>ڴ<EFBFBD><DAB4><EFBFBD> 367*4 <20>ֽ<EFBFBD>@22050Hz
uint16_t *wave_buffers;
uint16_t *i2sbuf1; // <EFBFBD><EFBFBD>Ƶ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>֡,ռ<><D5BC><EFBFBD>ڴ<EFBFBD><DAB4><EFBFBD> 367*4 <20>ֽ<EFBFBD>@22050Hz
uint16_t *i2sbuf2; // <EFBFBD><EFBFBD>Ƶ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>֡,ռ<><D5BC><EFBFBD>ڴ<EFBFBD><DAB4><EFBFBD> 367*4 <20>ֽ<EFBFBD>@22050Hz
u8* romfile; //nes<65>ļ<EFBFBD>ָ<EFBFBD><D6B8><><D6B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD>nes<65>ļ<EFBFBD><C4BC><EFBFBD><EFBFBD><EFBFBD>ʼ<EFBFBD><CABC>ַ.
uint8_t *romfile; // nes<EFBFBD>ļ<EFBFBD>ָ<EFBFBD><EFBFBD><><D6B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD>nes<65>ļ<EFBFBD><C4BC><EFBFBD><EFBFBD><EFBFBD>ʼ<EFBFBD><CABC>ַ.
//////////////////////////////////////////////////////////////////////////////////////
// <20><>¼nes<65>Ƿ<EFBFBD><C7B7><EFBFBD>Ҫ<EFBFBD><D2AA><EFBFBD><EFBFBD>
static u8 g_nes_break=0;
static uint8_t g_nes_break = 0;
// <20><><EFBFBD><EFBFBD>ROM
// <20><><EFBFBD><EFBFBD>ֵ:0,<2C>ɹ<EFBFBD>
// 1,<2C>ڴ<EFBFBD><DAB4><EFBFBD><EFBFBD><EFBFBD>
// 3,map<61><70><EFBFBD><EFBFBD>
u8 nes_load_rom(void)
{
u8* p;
u8 i;
u8 res=0;
p=(u8*)romfile;
if(strncmp((char*)p,"NES",3)==0)
{
uint8_t nes_load_rom(void) {
uint8_t *p;
uint8_t i;
uint8_t res = 0;
p = (uint8_t *)romfile;
if (strncmp((char *)p, "NES", 3) == 0) {
RomHeader->ctrl_z = p[3];
RomHeader->num_16k_rom_banks = p[4];
RomHeader->num_8k_vrom_banks = p[5];
RomHeader->flags_1 = p[6];
RomHeader->flags_2 = p[7];
if(RomHeader->flags_1&0x04)p+=512; //<2F><>512<31>ֽڵ<D6BD>trainer:
if (RomHeader->flags_1 & 0x04)
p += 512; // <20><>512<31>ֽڵ<D6BD>trainer:
if (RomHeader->num_8k_vrom_banks > 0) // <20><><EFBFBD><EFBFBD>VROM,<2C><><EFBFBD><EFBFBD>Ԥ<EFBFBD><D4A4><EFBFBD><EFBFBD>
{
VROM_banks = p + 16 + (RomHeader->num_16k_rom_banks * 0x4000);
#if NES_RAM_SPEED == 1 // 1:<3A>ڴ<EFBFBD>ռ<EFBFBD><D5BC>С 0:<3A>ٶȿ<D9B6>
VROM_tiles = VROM_banks;
#else
VROM_tiles=mymalloc(RomHeader->num_8k_vrom_banks*8*1024);//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>1MB<4D>ڴ<EFBFBD>!!!
if(VROM_tiles==0)VROM_tiles=VROM_banks;//<2F>ڴ治<EFBFBD><EFBFBD><EFBFBD>õ<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>,<EFBFBD><EFBFBD><EFBFBD><EFBFBD>VROM_titles<EFBFBD><EFBFBD>VROM_banks<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڴ<EFBFBD>
compile(RomHeader->num_8k_vrom_banks*8*1024/16,VROM_banks,VROM_tiles);
VROM_tiles = mymalloc(RomHeader->num_8k_vrom_banks * 8 *
1024); // <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>1MB<EFBFBD>ڴ<EFBFBD>!!!
if (VROM_tiles == 0)
VROM_tiles =
VROM_banks; // <20>ڴ治<DAB4><E6B2BB><EFBFBD>õ<EFBFBD><C3B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>,<2C><><EFBFBD><EFBFBD>VROM_titles<65><73>VROM_banks<6B><73><EFBFBD><EFBFBD><EFBFBD>ڴ<EFBFBD>
compile(RomHeader->num_8k_vrom_banks * 8 * 1024 / 16, VROM_banks,
VROM_tiles);
#endif
}else
{
} else {
VROM_banks = mymalloc(8 * 1024);
VROM_tiles = mymalloc(8 * 1024);
if(!VROM_banks||!VROM_tiles)res=1;
if (!VROM_banks || !VROM_tiles)
res = 1;
}
VROM_1K_SIZE = RomHeader->num_8k_vrom_banks * 8;
VROM_8K_SIZE = RomHeader->num_8k_vrom_banks;
MapperNo = (RomHeader->flags_1 >> 4) | (RomHeader->flags_2 & 0xf0);
if(RomHeader->flags_2 & 0x0E)MapperNo=RomHeader->flags_1>>4;//<2F><><EFBFBD>Ը<EFBFBD><D4B8><EFBFBD>λ<EFBFBD><CEBB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͷ<EFBFBD><CDB7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
if (RomHeader->flags_2 & 0x0E)
MapperNo = RomHeader->flags_1 >> 4; // <20><><EFBFBD>Ը<EFBFBD><D4B8><EFBFBD>λ<EFBFBD><CEBB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͷ<EFBFBD><CDB7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// printf("use map:%d\r\n",MapperNo);
for (i = 0; i < 255; i++) // <20><><EFBFBD><EFBFBD>֧<EFBFBD>ֵ<EFBFBD>Mapper<65><72>
{
if (MapTab[i]==MapperNo)break;
if (MapTab[i]==-1)res=3;
if (MapTab[i] == MapperNo)
break;
if (MapTab[i] == -1)
res = 3;
}
if(res==0)
{
switch(MapperNo)
{
if (res == 0) {
switch (MapperNo) {
case 1:
MAP1 = mymalloc(sizeof(Mapper1Res));
if(!MAP1)res=1;
if (!MAP1)
res = 1;
break;
case 4:
case 6:
@@ -123,7 +124,8 @@ u8 nes_load_rom(void)
case 85:
case 189:
MAPx = mymalloc(sizeof(MapperCommRes));
if(!MAPx)res=1;
if (!MAPx)
res = 1;
break;
default:
break;
@@ -135,8 +137,7 @@ u8 nes_load_rom(void)
// <20><><EFBFBD><EFBFBD>NES_RAM<41><4D><EFBFBD><EFBFBD><EFBFBD>ڴ<EFBFBD>ʱ<EFBFBD>ĸ<EFBFBD><C4B8><EFBFBD>ָ<EFBFBD><D6B8>
void *nes_ram_alignment;
// <20>ͷ<EFBFBD><CDB7>ڴ<EFBFBD>
void nes_sram_free(void)
{
void nes_sram_free(void) {
// myfree(NES_RAM);
myfree(nes_ram_alignment);
myfree(NES_SRAM);
@@ -149,7 +150,8 @@ void nes_sram_free(void)
myfree(i2sbuf1);
myfree(i2sbuf2);
myfree(romfile);
if((VROM_tiles!=VROM_banks)&&VROM_banks&&VROM_tiles)//<2F><><EFBFBD><EFBFBD><EFBFBD>ֱ<EFBFBD>ΪVROM_banks<6B><73>VROM_tiles<65><73><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڴ<EFBFBD>,<2C><><EFBFBD>ͷ<EFBFBD>
if ((VROM_tiles != VROM_banks) && VROM_banks &&
VROM_tiles) // <20><><EFBFBD><EFBFBD><EFBFBD>ֱ<EFBFBD>ΪVROM_banks<6B><73>VROM_tiles<65><73><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڴ<EFBFBD>,<2C><><EFBFBD>ͷ<EFBFBD>
{
myfree(VROM_banks);
myfree(VROM_tiles);
@@ -175,8 +177,10 @@ void nes_sram_free(void)
case 69:
case 85:
case 189:
myfree(MAPx);break; //<2F>ͷ<EFBFBD><CDB7>ڴ<EFBFBD>
default:break;
myfree(MAPx);
break; // <20>ͷ<EFBFBD><CDB7>ڴ<EFBFBD>
default:
break;
}
NES_RAM = 0;
NES_SRAM = 0;
@@ -198,13 +202,12 @@ void nes_sram_free(void)
// romsize:nes<65>ļ<EFBFBD><C4BC><EFBFBD>С
// <20><><EFBFBD><EFBFBD>ֵ:0,<2C><><EFBFBD><EFBFBD><EFBFBD>ɹ<EFBFBD>
// 1,<2C><><EFBFBD><EFBFBD>ʧ<EFBFBD><CAA7>
u8 nes_sram_malloc(u32 romsize)
{
u16 i=0;
uint8_t nes_sram_malloc(uint32_t romsize) {
uint16_t i = 0;
// NES_RAM<41><4D>Ҫ0x800<30><30>С<EFBFBD><D0A1><EFBFBD>ڴ棬<DAB4><E6A3AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>0x400<30><30><EFBFBD>ڴ棬<DAB4><E6A3AC><EFBFBD><EFBFBD>1024<32>ֽڶ<D6BD><DAB6><EFBFBD>
nes_ram_alignment = mymalloc(0x800 + 0x400);
NES_RAM=(void*)(((u32)nes_ram_alignment+0x400)&0xfffffc00);
NES_RAM = (void *)(((uint32_t)nes_ram_alignment + 0x400) & 0xfffffc00);
NES_SRAM = mymalloc(0X2000);
RomHeader = mymalloc(sizeof(NES_header));
@@ -216,8 +219,9 @@ u8 nes_sram_malloc(u32 romsize)
i2sbuf1 = mymalloc(APU_PCMBUF_SIZE * 4 + 10);
i2sbuf2 = mymalloc(APU_PCMBUF_SIZE * 4 + 10);
romfile = mymalloc(romsize); // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϸrom<6F>ռ<EFBFBD>,<2C><><EFBFBD><EFBFBD>nes<65>ļ<EFBFBD><C4BC><EFBFBD>С
if(i==64||!NES_RAM||!NES_SRAM||!RomHeader||!NES_Mapper||!spr_ram||!ppu||!apu||!wave_buffers||!i2sbuf1||!i2sbuf2||!romfile)
{
if (i == 64 || !NES_RAM || !NES_SRAM || !RomHeader || !NES_Mapper ||
!spr_ram || !ppu || !apu || !wave_buffers || !i2sbuf1 || !i2sbuf2 ||
!romfile) {
nes_sram_free();
return 1;
}
@@ -234,24 +238,9 @@ u8 nes_sram_malloc(u32 romsize)
return 0;
}
int nes_xoff = 0; // <20><>ʾ<EFBFBD><CABE>x<EFBFBD><EFBFBD><E1B7BD><EFBFBD><EFBFBD>ƫ<EFBFBD><C6AB><EFBFBD><EFBFBD><><CAB5><EFBFBD><EFBFBD>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD>=256-2*nes_xoff)
int nes_yoff = 0;
// <20><>ʼnes<65><73>Ϸ
// pname:nes<65><73>Ϸ·<CFB7><C2B7>
// <20><><EFBFBD><EFBFBD>ֵ:
@@ -259,22 +248,18 @@ int nes_yoff=0;
// 1,<2C>ڴ<EFBFBD><DAB4><EFBFBD><EFBFBD><EFBFBD>
// 2,<2C>ļ<EFBFBD><C4BC><EFBFBD><EFBFBD><EFBFBD>
// 3,<2C><>֧<EFBFBD>ֵ<EFBFBD>map
u8 nes_load(u8* pname,void *lcd_addr,int x,int y)
{
uint8_t nes_load(uint8_t *pname, void *lcd_addr, int x, int y) {
nes_xoff = x;
nes_yoff = y;
FIL *file;
FILINFO *file_info;
UINT br;
u8 res=0;
// app_wm8978_volset(wm8978set.mvol);
// WM8978_ADDA_Cfg(1,0); //<2F><><EFBFBD><EFBFBD>DAC
// WM8978_Input_Cfg(0,0,0);//<2F>ر<EFBFBD><D8B1><EFBFBD><EFBFBD><EFBFBD>ͨ<EFBFBD><CDA8>
// WM8978_Output_Cfg(1,0); //<2F><><EFBFBD><EFBFBD>DAC<41><43><EFBFBD><EFBFBD>
uint8_t res = 0;
g_nes_break = 0;
file = mymalloc(sizeof(FIL));
file_info = mymalloc(sizeof(FILINFO));
if(file==0)return 1; //<2F>ڴ<EFBFBD><DAB4><EFBFBD><EFBFBD><EFBFBD>ʧ<EFBFBD><CAA7>.
if (file == 0)
return 1; // <20>ڴ<EFBFBD><DAB4><EFBFBD><EFBFBD><EFBFBD>ʧ<EFBFBD><CAA7>.
res = f_stat((char *)pname, file_info);
if (res != FR_OK) // <20><><EFBFBD><EFBFBD><EFBFBD>ļ<EFBFBD>ʧ<EFBFBD><CAA7>
@@ -284,13 +269,11 @@ u8 nes_load(u8* pname,void *lcd_addr,int x,int y)
return 2;
}
res = nes_sram_malloc(file_info->fsize); // <20><><EFBFBD><EFBFBD><EFBFBD>ڴ<EFBFBD>
if(res==0)
{
if (res == 0) {
f_open(file, (char *)pname, FA_READ);
f_read(file, romfile, file_info->fsize, &br); // <20><>ȡnes<65>ļ<EFBFBD>
res = nes_load_rom(); // <20><><EFBFBD><EFBFBD>ROM
if(res==0)
{
if (res == 0) {
Mapper_Init(); // map<61><70>ʼ<EFBFBD><CABC>
cpu6502_init(); // <20><>ʼ<EFBFBD><CABC>6502,<2C><><EFBFBD><EFBFBD>λ
PPU_reset(lcd_addr); // ppu<70><75>λ
@@ -307,27 +290,18 @@ u8 nes_load(u8* pname,void *lcd_addr,int x,int y)
return res;
}
// <20><><EFBFBD><EFBFBD><EFBFBD>Ѿ<EFBFBD><D1BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڴ<EFBFBD><DAB4>е<EFBFBD><D0B5><EFBFBD>Ϸ
u8 nes_start(u8* file,int fileSize,void *lcd_addr,int x,int y)
{
uint8_t nes_start(uint8_t *file, int fileSize, void *lcd_addr, int x, int y) {
nes_xoff = x;
nes_yoff = y;
u8 res=0;
uint8_t res = 0;
g_nes_break = 0;
res = nes_sram_malloc(fileSize); // <20><><EFBFBD><EFBFBD><EFBFBD>ڴ<EFBFBD>
if(res==0)
{
if (res == 0) {
mymemcpy(romfile, file, fileSize); // <20><><EFBFBD><EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>пռ<D0BF>
res = nes_load_rom(); // <20><><EFBFBD><EFBFBD>ROM
if(res==0)
{
if (res == 0) {
Mapper_Init(); // map<61><70>ʼ<EFBFBD><CABC>
cpu6502_init(); // <20><>ʼ<EFBFBD><CABC>6502,<2C><><EFBFBD><EFBFBD>λ
PPU_reset(lcd_addr); // ppu<70><75>λ
@@ -341,45 +315,33 @@ u8 nes_start(u8* file,int fileSize,void *lcd_addr,int x,int y)
return res;
}
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϸ<EFBFBD><CFB7>ʾ<EFBFBD><CABE><EFBFBD><EFBFBD>
void nes_set_window(void)
{
}
void nes_set_window(void) {}
// <20><>ȡ<EFBFBD><C8A1>Ϸ<EFBFBD>ֱ<EFBFBD><D6B1><EFBFBD><EFBFBD><EFBFBD>
void nes_get_gamepadval(void)
{
void nes_get_gamepadval(void) {
#include "usart.h"
PADdata = USART3_GetKey();
PADdata1 = 0;
}
// nesģ<73><C4A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ѭ<EFBFBD><D1AD>
void nes_emulate_frame(void)
{
u8 nes_frame;
void nes_emulate_frame(void) {
uint8_t nes_frame;
// TIM3_Int_Init(10000-1,8400-1);//<2F><><EFBFBD><EFBFBD>TIM3 ,1s<31>ж<EFBFBD>һ<EFBFBD><D2BB>
nes_set_window(); // <20><><EFBFBD>ô<EFBFBD><C3B4><EFBFBD>
while(1)
{
while (1) {
// LINES 0-239
PPU_start_frame();
// LCD_SwitchLayerBuff();//<2F>л<EFBFBD>֡
for(NES_scanline = 0; NES_scanline< 240; NES_scanline++)
{
for (NES_scanline = 0; NES_scanline < 240; NES_scanline++) {
run6502(113 * 256);
NES_Mapper->HSync(NES_scanline);
// ɨ<><C9A8>һ<EFBFBD><D2BB>
if(nes_frame==0)scanline_draw(NES_scanline);
else do_scanline_and_dont_draw(NES_scanline);
if (nes_frame == 0)
scanline_draw(NES_scanline);
else
do_scanline_and_dont_draw(NES_scanline);
}
// LCD_ExitLayerBuff ();
@@ -387,15 +349,13 @@ void nes_emulate_frame(void)
run6502(113 * 256); // <20><><EFBFBD><EFBFBD>1<EFBFBD><31>
NES_Mapper->HSync(NES_scanline);
start_vblank();
if(NMI_enabled())
{
if (NMI_enabled()) {
cpunmi = 1;
run6502(7 * 256); // <20><><EFBFBD><EFBFBD><EFBFBD>ж<EFBFBD>
}
NES_Mapper->VSync();
// LINES 242-261
for(NES_scanline=241;NES_scanline<262;NES_scanline++)
{
for (NES_scanline = 241; NES_scanline < 262; NES_scanline++) {
run6502(113 * 256);
NES_Mapper->HSync(NES_scanline);
}
@@ -404,26 +364,23 @@ void nes_emulate_frame(void)
apu_soundoutput(); // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϸ<EFBFBD><CFB7><EFBFBD><EFBFBD>
nes_frame_cnt++;
nes_frame++;
if(nes_frame>NES_SKIP_FRAME)nes_frame=0;//<2F><>֡
u8 nesBreak (void);
if (nesBreak()) break;
if (Touch_GetState()->x[1]!=0) break;
if (nes_frame > NES_SKIP_FRAME)
nes_frame = 0; // <20><>֡
uint8_t nesBreak(void);
if (nesBreak())
break;
if (Touch_GetState()->x[1] != 0)
break;
}
// TIM3->CR1&=~(1<<0);//<2F>رն<D8B1>ʱ<EFBFBD><CAB1>3
}
u8 nesBreak (void)
{
u8 t=0;
if ((PADdata&0x0c)==0x0c)
{
uint8_t nesBreak(void) {
uint8_t t = 0;
if ((PADdata & 0x0c) == 0x0c) {
g_nes_break = 0x0c;
}
if ((g_nes_break)&&(t=USART3_GetKeyPressed(),t&0x0c))
{
if ((g_nes_break) && (t = USART3_GetKeyPressed(), t & 0x0c)) {
g_nes_break &= ~t;
if (g_nes_break == 0)
return 1;
@@ -431,81 +388,56 @@ u8 nesBreak (void)
return 0;
}
// <20><>6502.s<><73><EFBFBD><EFBFBD><E6B1BB><EFBFBD><EFBFBD>
void debug_6502(u16 reg0,u8 reg1)
{
void debug_6502(uint16_t reg0, uint8_t reg1) {
// printf("6502 error:%x,%d\r\n",reg0,reg1);
}
//////////////////////////////////////////////////////////////////////////////////
// nes,<2C><>Ƶ<EFBFBD><C6B5><EFBFBD><EFBFBD>֧<EFBFBD>ֲ<EFBFBD><D6B2><EFBFBD>
static vu8 g_buff_Invalid = 0; // <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ЧʱҪ<CAB1><D2AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
static vu8 g_buff_useing; // <20><>ǰDMA<4D><41>ʹ<EFBFBD><CAB9><EFBFBD>ĸ<EFBFBD><C4B8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
static DAC_UserStruct g_dac;
static void dma_tx_callback(DAC_UserStruct *dac)
{
u16 i;
static void dma_tx_callback(DAC_UserStruct *dac) {
uint16_t i;
g_buff_useing = dac->buff_useing;
g_buff_Invalid = 1;
}
// NES<45><53><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƶ<EFBFBD><C6B5><EFBFBD><EFBFBD>
int nes_sound_open(int samples_per_sync,int sample_rate)
{
int nes_sound_open(int samples_per_sync, int sample_rate) {
// <20><>ʼ<EFBFBD><CABC>DAC
g_dac.buff1=(u32 *)i2sbuf1;
g_dac.buff2=(u32 *)i2sbuf2;
g_dac.buff1 = (uint32_t *)i2sbuf1;
g_dac.buff2 = (uint32_t *)i2sbuf2;
g_dac.buff_size = APU_PCMBUF_SIZE * 4;
g_dac.rate = RATE22050;
g_dac.call_back = dma_tx_callback;
DAC_NormalInit(&g_dac);
return 1;
}
//NES<45>ر<EFBFBD><D8B1><EFBFBD>Ƶ<EFBFBD><C6B5><EFBFBD><EFBFBD>
void nes_sound_close(void)
{
DAC_NormalDeInit (&g_dac);
}
//NES<45><53>Ƶ<EFBFBD><C6B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD>I2S<32><53><EFBFBD><EFBFBD>
void nes_apu_fill_buffer(int samples,u16* wavebuf)
{
if (DAC_GetDacHander()!=&g_dac) return;
u16 i;
u16 *p;
// NES<45>ر<EFBFBD><D8B1><EFBFBD>Ƶ<EFBFBD><C6B5><EFBFBD><EFBFBD>
void nes_sound_close(void) { DAC_NormalDeInit(&g_dac); }
void nes_apu_fill_buffer(int samples, uint16_t *wavebuf) {
if (DAC_GetDacHander() != &g_dac)
return;
uint16_t i;
uint16_t *p;
while (g_buff_Invalid == 0) // <20>ȴ<EFBFBD><C8B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
{
rt_thread_delay(5);//
rt_thread_delay(5);
};
if(g_buff_useing==0)
{
p=(u16*)i2sbuf2;
}else
{
p=(u16*)i2sbuf1;
if (g_buff_useing == 0) {
p = (uint16_t *)i2sbuf2;
} else {
p = (uint16_t *)i2sbuf1;
}
{
for(i=0;i<APU_PCMBUF_SIZE;i++)
{
for (i = 0; i < APU_PCMBUF_SIZE; i++) {
p[2 * i] = ((wavebuf[i] + 0x8000) >> 4);
p[2 * i + 1] = p[2 * i];
}
@@ -513,22 +445,3 @@ void nes_apu_fill_buffer(int samples,u16* wavebuf)
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>֮<EFBFBD><D6AE><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϊ<EFBFBD><CEAA>Ч
g_buff_Invalid = 0;
}

View File

@@ -1,6 +1,3 @@
#ifndef __NES_MAIN_H
#define __NES_MAIN_H
//////////////////////////////////////////////////////////////////////////////////
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֲ<EFBFBD><D6B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ye781205<30><35>NESģ<53><C4A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// ALIENTEK STM32F407<30><37><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
@@ -11,23 +8,18 @@
// <20><EFBFBD><E6B1BE>V1.0
//////////////////////////////////////////////////////////////////////////////////
#ifndef __NES_MAIN_H
#define __NES_MAIN_H
#include "stdint.h"
#define NES_SKIP_FRAME 2 // <20><><EFBFBD><EFBFBD>ģ<EFBFBD><C4A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>֡<EFBFBD><D6A1><><C4AC><EFBFBD><EFBFBD>
#define INLINE static inline
#define int8 char
#define int16 short
#define int32 int
#define uint8 unsigned char
#define uint16 unsigned short
#define uint32 unsigned int
#define boolean uint8
#define boolean uint8_t
// nes<65><73>Ϣͷ<CFA2><EFBFBD><E1B9B9>
typedef struct
{
typedef struct {
unsigned char id[3]; // 'NES'
unsigned char ctrl_z; // control-z
unsigned char num_16k_rom_banks;
@@ -37,49 +29,40 @@ typedef struct
unsigned char reserved[8];
} NES_header;
extern u8 nes_frame_cnt; //nes֡<73><D6A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
extern uint8_t nes_frame_cnt; // nes֡<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
extern int MapperNo; // map<61><70><EFBFBD><EFBFBD>
extern int NES_scanline; // ɨ<><C9A8><EFBFBD><EFBFBD>
extern NES_header *RomHeader; // rom<6F>ļ<EFBFBD>ͷ
extern int VROM_1K_SIZE;
extern int VROM_8K_SIZE;
extern u8 cpunmi; //cpu<70>жϱ<D0B6>־ <20><> 6502.s<><73><EFBFBD><EFBFBD>
extern u8 cpuirq;
extern u8 PADdata; //<2F>ֱ<EFBFBD>1<EFBFBD><31>ֵ
extern u8 PADdata1; //<2F>ֱ<EFBFBD>1<EFBFBD><31>ֵ
extern u8 lianan_biao; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>־
extern uint8_t cpunmi; // cpu<EFBFBD>жϱ<EFBFBD>־ <20><> 6502.s<><73><EFBFBD><EFBFBD>
extern uint8_t cpuirq;
extern uint8_t PADdata; // <EFBFBD>ֱ<EFBFBD>1<EFBFBD><EFBFBD>ֵ
extern uint8_t PADdata1; // <EFBFBD>ֱ<EFBFBD>1<EFBFBD><EFBFBD>ֵ
extern uint8_t lianan_biao; // <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>־
#define CPU_NMI cpunmi = 1;
#define CPU_IRQ cpuirq = 1;
#define NES_RAM_SPEED 0 // 1:<3A>ڴ<EFBFBD>ռ<EFBFBD><D5BC>С 0:<3A>ٶȿ<D9B6>
// ʹ<><CAB9><EFBFBD>ļ<EFBFBD><C4BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ϸ
u8 nes_load(u8* pname,void *lcd_addr,int x,int y);
uint8_t nes_load(uint8_t *pname, void *lcd_addr, int x, int y);
// <20><><EFBFBD><EFBFBD><EFBFBD>Ѿ<EFBFBD><D1BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڴ<EFBFBD><DAB4>е<EFBFBD><D0B5><EFBFBD>Ϸ
u8 nes_start(u8* file,int fileSize,void *lcd_addr,int x,int y);
uint8_t nes_start(uint8_t *file, int fileSize, void *lcd_addr, int x, int y);
void cpu6502_init(void); // <20><> cart.s
void run6502(u32); //<2F><> 6502.s
u8 nes_load_rom(void);
void run6502(uint32_t); // <EFBFBD><EFBFBD> 6502.s
uint8_t nes_load_rom(void);
void nes_sram_free(void);
u8 nes_sram_malloc(u32 romsize);
uint8_t nes_sram_malloc(uint32_t romsize);
void nes_set_window(void);
void nes_get_gamepadval(void);
void nes_emulate_frame(void);
void debug_6502(u16 reg0,u8 reg1);
void debug_6502(uint16_t reg0, uint8_t reg1);
void nes_i2s_dma_tx_callback(void);
int nes_sound_open(int samples_per_sync, int sample_rate);
void nes_sound_close(void);
void nes_apu_fill_buffer(int samples,u16* wavebuf);
void nes_apu_fill_buffer(int samples, uint16_t *wavebuf);
#endif

View File

@@ -1,7 +1,3 @@
#include "stm32f4xx.h"
#include "nes_main.h"
#include "nes_ppu.h"
#include "nes_mapper.h"
//////////////////////////////////////////////////////////////////////////////////
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֲ<EFBFBD><D6B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ye781205<30><35>NESģ<53><C4A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// ALIENTEK STM32F407<30><37><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
@@ -12,6 +8,34 @@
// <20><EFBFBD><E6B1BE>V1.0
//////////////////////////////////////////////////////////////////////////////////
#include "nes_mapper.h"
#include "nes_main.h"
#include "nes_ppu.h"
#ifndef u8
#define u8 uint8_t
#endif
#ifndef u16
#define u16 uint16_t
#endif
#ifndef u32
#define u32 uint32_t
#endif
#ifndef uint8
#define uint8 uint8_t
#endif
#ifndef uint16
#define uint16 uint16_t
#endif
#ifndef uint32
#define uint32 uint32_t
#endif
#ifndef int32
#define int32 int32_t
#endif
// <20><><EFBFBD><EFBFBD><EFBFBD>Լ<EFBFBD><D4BC><EFBFBD>Ҫ<EFBFBD><D2AA><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>map<61>ļ<EFBFBD><C4BC><EFBFBD>.
#include "mapper/000.cpp"
#include "mapper/001.cpp"
@@ -62,32 +86,30 @@
// ֧<>ֵ<EFBFBD>Mapper<65><72>,<2C>Լ<EFBFBD><D4BC><EFBFBD><EFBFBD><EFBFBD>
const int MapTab[] =
{
0,1,2,3,4,6,7,8,11,13,15,16,17,18,19,21,22,23,24,25,32,33,34,
64,65,66,67,69,70,71,72,73,75,76,78,79,85,87,88,99,113,
189,225,227,240,245,
const int MapTab[] = {
0, 1, 2, 3, 4, 6, 7, 8, 11, 13, 15, 16, 17, 18, 19, 21,
22, 23, 24, 25, 32, 33, 34, 64, 65, 66, 67, 69, 70, 71, 72, 73,
75, 76, 78, 79, 85, 87, 88, 99, 113, 189, 225, 227, 240, 245,
-1, // <20><><EFBFBD><EFBFBD>һ<EFBFBD><D2BB>,-1,<2C><>ʾ<EFBFBD><CABE>֧<EFBFBD>ֵ<EFBFBD>map<61><70>
};
#define MASK_BANK(bank, mask) (bank) = ((bank) & (mask))
#define VALIDATE_VROM_BANK(bank) \
MASK_BANK(bank, VROM_mask); \
if((bank) >= VROM_1K_SIZE) return;
if ((bank) >= VROM_1K_SIZE) \
return;
uint32 VROM_mask;
uint32_t VROM_mask;
void Mapper_Reset(void) {}
uint8 Mapper_ReadLow(uint16 addr){ return 0;}
void Mapper_WriteLow(uint16 addr,uint8 data){}
void Mapper_Write( uint16 addr , uint8 data){}
void Mapper_Read( uint8 data,uint16 addr ){}
uint8_t Mapper_ReadLow(uint16_t addr) { return 0; }
void Mapper_WriteLow(uint16_t addr, uint8_t data) {}
void Mapper_Write(uint16_t addr, uint8_t data) {}
void Mapper_Read(uint8_t data, uint16_t addr) {}
void Mapper_HSync(int scanline) {}
void Mapper_VSync(void) {}
void Mapper_Init(void)
{
uint32 probe;
void Mapper_Init(void) {
uint32_t probe;
NES_Mapper->Reset = Mapper_Reset;
NES_Mapper->Write = Mapper_Write;
NES_Mapper->Read = Mapper_Read;
@@ -96,74 +118,164 @@ void Mapper_VSync(void) {}
NES_Mapper->HSync = Mapper_HSync;
NES_Mapper->VSync = Mapper_VSync;
VROM_mask = 0xFFFF;
for(probe = 0x8000; probe; probe >>= 1)
{
if((VROM_1K_SIZE-1) & probe) break;
for (probe = 0x8000; probe; probe >>= 1) {
if ((VROM_1K_SIZE - 1) & probe)
break;
VROM_mask >>= 1;
}
switch (MapperNo)
{
case 0 :MAP0_Init();break;
case 1 :MAP1_Init();break;
case 2 :MAP2_Init();break;
case 3 :MAP3_Init();break;
case 4 :MAP4_Init();break;
case 6 :MAP6_Init();break;
case 7 :MAP7_Init();break;
case 8 :MAP8_Init();break;
case 11:MAP11_Init();break;
case 13:MAP13_Init();break;
case 15:MAP15_Init();break;
case 16:MAP16_Init();break;
case 17:MAP17_Init();break;
case 18:MAP18_Init();break;
case 19:MAP19_Init();break;
case 21:MAP21_Init();break;
case 22:MAP22_Init();break;
case 23:MAP23_Init();break;
case 24:MAP24_Init();break;
case 25:MAP25_Init();break;
case 32:MAP32_Init();break;
case 33:MAP33_Init();break;
case 34:MAP34_Init();break;
case 64:MAP64_Init();break;
case 65:MAP65_Init();break;
case 66:MAP66_Init();break;
case 67:MAP67_Init();break;
case 69:MAP69_Init();break;
case 70:MAP70_Init();break;
case 71:MAP71_Init();break;
case 72:MAP72_Init();break;
case 73:MAP73_Init();break;
case 75:MAP75_Init();break;
case 76:MAP76_Init();break;
case 78:MAP78_Init();break;
case 79:MAP79_Init();break;
case 85:MAP85_Init();break;
case 87:MAP87_Init();break;
case 88:MAP88_Init();break;
case 99:MAP99_Init();break;
case 113:MAP113_Init();break;
case 189:MAP189_Init();break;
case 225:MAP225_Init();break;
case 227:MAP227_Init();break;
case 240:MAP240_Init();break;
case 245:MAP245_Init();break;
default:break;
switch (MapperNo) {
case 0:
MAP0_Init();
break;
case 1:
MAP1_Init();
break;
case 2:
MAP2_Init();
break;
case 3:
MAP3_Init();
break;
case 4:
MAP4_Init();
break;
case 6:
MAP6_Init();
break;
case 7:
MAP7_Init();
break;
case 8:
MAP8_Init();
break;
case 11:
MAP11_Init();
break;
case 13:
MAP13_Init();
break;
case 15:
MAP15_Init();
break;
case 16:
MAP16_Init();
break;
case 17:
MAP17_Init();
break;
case 18:
MAP18_Init();
break;
case 19:
MAP19_Init();
break;
case 21:
MAP21_Init();
break;
case 22:
MAP22_Init();
break;
case 23:
MAP23_Init();
break;
case 24:
MAP24_Init();
break;
case 25:
MAP25_Init();
break;
case 32:
MAP32_Init();
break;
case 33:
MAP33_Init();
break;
case 34:
MAP34_Init();
break;
case 64:
MAP64_Init();
break;
case 65:
MAP65_Init();
break;
case 66:
MAP66_Init();
break;
case 67:
MAP67_Init();
break;
case 69:
MAP69_Init();
break;
case 70:
MAP70_Init();
break;
case 71:
MAP71_Init();
break;
case 72:
MAP72_Init();
break;
case 73:
MAP73_Init();
break;
case 75:
MAP75_Init();
break;
case 76:
MAP76_Init();
break;
case 78:
MAP78_Init();
break;
case 79:
MAP79_Init();
break;
case 85:
MAP85_Init();
break;
case 87:
MAP87_Init();
break;
case 88:
MAP88_Init();
break;
case 99:
MAP99_Init();
break;
case 113:
MAP113_Init();
break;
case 189:
MAP189_Init();
break;
case 225:
MAP225_Init();
break;
case 227:
MAP227_Init();
break;
case 240:
MAP240_Init();
break;
case 245:
MAP245_Init();
break;
default:
break;
}
NES_Mapper->Reset();
}
void asm_Mapper_Write(uint8 byData,uint16 wAddr)
{
void asm_Mapper_Write(uint8_t byData, uint16_t wAddr) {
NES_Mapper->Write(wAddr, byData);
}
void asm_Mapper_ReadLow( uint16 wAddr) //<2F><><EFBFBD>ӵ<EFBFBD>
void asm_Mapper_ReadLow(uint16_t wAddr) // <EFBFBD><EFBFBD><EFBFBD>ӵ<EFBFBD>
{
NES_Mapper->ReadLow(wAddr);
}
void asm_Mapper_WriteLow( uint8 byData ,uint16 wAddr)
{
void asm_Mapper_WriteLow(uint8_t byData, uint16_t wAddr) {
NES_Mapper->WriteLow(wAddr, byData);
}
@@ -172,18 +284,15 @@ void set_CPU_bank4(signed char page ) {map89_(page) ;}
void set_CPU_bank5(signed char page) { mapAB_(page); }
void set_CPU_bank6(signed char page) { mapCD_(page); }
void set_CPU_bank7(signed char page) { mapEF_(page); }
void set_CPU_banks(int bank0_num,int bank1_num,int bank2_num, int bank3_num)
{
void set_CPU_banks(int bank0_num, int bank1_num, int bank2_num, int bank3_num) {
map89_(bank0_num);
mapAB_(bank1_num);
mapCD_(bank2_num);
mapEF_(bank3_num);
}
void set_PPU_banks(uint32 bank0_num, uint32 bank1_num,
uint32 bank2_num, uint32 bank3_num,
uint32 bank4_num, uint32 bank5_num,
uint32 bank6_num, uint32 bank7_num)
{
void set_PPU_banks(uint32_t bank0_num, uint32_t bank1_num, uint32_t bank2_num,
uint32_t bank3_num, uint32_t bank4_num, uint32_t bank5_num,
uint32_t bank6_num, uint32_t bank7_num) {
VALIDATE_VROM_BANK(bank0_num);
VALIDATE_VROM_BANK(bank1_num);
VALIDATE_VROM_BANK(bank2_num);
@@ -202,112 +311,81 @@ void set_PPU_banks(uint32 bank0_num, uint32 bank1_num,
ppu->PPU_VRAM_banks[6] = VROM_banks + (bank6_num << 10);
ppu->PPU_VRAM_banks[7] = VROM_banks + (bank7_num << 10);
set_tile_banks( VROM_tiles + bank0_num * 0x400 ,
VROM_tiles + bank1_num * 0x400 ,
VROM_tiles + bank2_num * 0x400 ,
VROM_tiles + bank3_num * 0x400 ,
VROM_tiles + bank4_num * 0x400 ,
VROM_tiles + bank5_num * 0x400 ,
set_tile_banks(VROM_tiles + bank0_num * 0x400, VROM_tiles + bank1_num * 0x400,
VROM_tiles + bank2_num * 0x400, VROM_tiles + bank3_num * 0x400,
VROM_tiles + bank4_num * 0x400, VROM_tiles + bank5_num * 0x400,
VROM_tiles + bank6_num * 0x400,
VROM_tiles + bank7_num * 0x400);
}
void set_PPU_bank0(uint32 bank_num)
{
void set_PPU_bank0(uint32_t bank_num) {
VALIDATE_VROM_BANK(bank_num);
ppu->PPU_VRAM_banks[0] = VROM_banks + (bank_num << 10); // * 0x400
set_tile_bank(0, VROM_tiles + bank_num * 0x400);
}
void set_PPU_bank1(uint32 bank_num)
{
void set_PPU_bank1(uint32_t bank_num) {
VALIDATE_VROM_BANK(bank_num);
ppu->PPU_VRAM_banks[1] = VROM_banks + (bank_num << 10); // * 0x400
set_tile_bank(1, VROM_tiles + bank_num * 0x400);
}
void set_PPU_bank2(uint32 bank_num)
{
void set_PPU_bank2(uint32_t bank_num) {
VALIDATE_VROM_BANK(bank_num);
ppu->PPU_VRAM_banks[2] = VROM_banks + (bank_num << 10); // * 0x400
set_tile_bank(2, VROM_tiles + bank_num * 0x400);
}
void set_PPU_bank3(uint32 bank_num)
{
void set_PPU_bank3(uint32_t bank_num) {
VALIDATE_VROM_BANK(bank_num);
ppu->PPU_VRAM_banks[3] = VROM_banks + (bank_num << 10); // * 0x400
set_tile_bank(3, VROM_tiles + bank_num * 0x400);
}
void set_PPU_bank4(uint32 bank_num)
{
void set_PPU_bank4(uint32_t bank_num) {
VALIDATE_VROM_BANK(bank_num);
ppu->PPU_VRAM_banks[4] = VROM_banks + (bank_num << 10); // * 0x400
set_tile_bank(4, VROM_tiles + bank_num * 0x400);
}
void set_PPU_bank5(uint32 bank_num)
{
void set_PPU_bank5(uint32_t bank_num) {
VALIDATE_VROM_BANK(bank_num);
ppu->PPU_VRAM_banks[5] = VROM_banks + (bank_num << 10); // * 0x400
set_tile_bank(5, VROM_tiles + bank_num * 0x400);
}
void set_PPU_bank6(uint32 bank_num)
{
void set_PPU_bank6(uint32_t bank_num) {
VALIDATE_VROM_BANK(bank_num);
ppu->PPU_VRAM_banks[6] = VROM_banks + (bank_num << 10); // * 0x400
set_tile_bank(6, VROM_tiles + bank_num * 0x400);
}
void set_PPU_bank7(uint32 bank_num)
{
void set_PPU_bank7(uint32_t bank_num) {
VALIDATE_VROM_BANK(bank_num);
ppu->PPU_VRAM_banks[7] = VROM_banks + (bank_num << 10); // * 0x400
set_tile_bank(7, VROM_tiles + bank_num * 0x400);
}
// for mapper 19,68,90
void set_PPU_bank8(uint32 bank_num)
{
void set_PPU_bank8(uint32_t bank_num) {
VALIDATE_VROM_BANK(bank_num);
ppu->PPU_VRAM_banks[8] = VROM_banks + (bank_num << 10);
}
void set_PPU_bank9(uint32 bank_num)
{
void set_PPU_bank9(uint32_t bank_num) {
VALIDATE_VROM_BANK(bank_num);
ppu->PPU_VRAM_banks[9] = VROM_banks + (bank_num << 10);
}
void set_PPU_bank10(uint32 bank_num)
{
void set_PPU_bank10(uint32_t bank_num) {
VALIDATE_VROM_BANK(bank_num);
ppu->PPU_VRAM_banks[10] = VROM_banks + (bank_num << 10);
}
void set_PPU_bank11(uint32 bank_num)
{
void set_PPU_bank11(uint32_t bank_num) {
VALIDATE_VROM_BANK(bank_num);
ppu->PPU_VRAM_banks[11] = VROM_banks + (bank_num << 10);
}
// for mapper 1,4,5,6,13,19,80,85,96,119
void set_VRAM_bank(uint8 bank, uint32 bank_num)
{
if(bank < 8)
{
void set_VRAM_bank(uint8_t bank, uint32_t bank_num) {
if (bank < 8) {
ppu->PPU_VRAM_banks[bank] = PPU_patterntables + ((bank_num & 0x0f) << 10);
}
else if(bank < 12)
{
} else if (bank < 12) {
set_name_table(bank, bank_num);
}
}

View File

@@ -1,5 +1,3 @@
#ifndef __NES_MAPPER_H
#define __NES_MAPPER_H
//////////////////////////////////////////////////////////////////////////////////
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֲ<EFBFBD><D6B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ye781205<30><35>NESģ<53><C4A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// ALIENTEK STM32F407<30><37><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
@@ -9,83 +7,74 @@
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>:2014/7/1
// <20><EFBFBD><E6B1BE>V1.0
//////////////////////////////////////////////////////////////////////////////////
#ifndef uint16
#define uint16 u16
#define uint8 u8
#define uint32 u32
#endif
#ifndef __NES_MAPPER_H
#define __NES_MAPPER_H
#include "stdint.h"
#define num_8k_ROM_banks VROM_8K_SIZE
#define num_1k_VROM_banks VROM_1K_SIZE
//////////////////////////////////////////////////////////////////////////////////
typedef struct
{
typedef struct {
void (*Reset)();
void (*Write)( uint16 addr,uint8 data);
void (*Read)( uint8 data,uint16 addr);
uint8 (*ReadLow)( uint16 addr);
void (*WriteLow)(uint16 addr,uint8 data);
void (*Write)(uint16_t addr, uint8_t data);
void (*Read)(uint8_t data, uint16_t addr);
uint8_t (*ReadLow)(uint16_t addr);
void (*WriteLow)(uint16_t addr, uint8_t data);
void (*HSync)(int scanline);
void (*VSync)(void);
} MAPPER;
///////////////////////////////////////////////////////////////
typedef enum
{
MMC1_SMALL,
MMC1_512K,
MMC1_1024K
}MMC1_Size_t;
typedef struct
{
uint32 write_count;
uint8 bits;
uint8 regs[4];
uint32 last_write_addr;
typedef enum { MMC1_SMALL, MMC1_512K, MMC1_1024K } MMC1_Size_t;
typedef struct {
uint32_t write_count;
uint8_t bits;
uint8_t regs[4];
uint32_t last_write_addr;
MMC1_Size_t MMC1_Size;
uint32 MMC1_256K_base;
uint32 MMC1_swap;
uint32_t MMC1_256K_base;
uint32_t MMC1_swap;
// these are the 4 ROM banks currently selected
uint32 MMC1_bank1;
uint32 MMC1_bank2;
uint32 MMC1_bank3;
uint32 MMC1_bank4;
uint32_t MMC1_bank1;
uint32_t MMC1_bank2;
uint32_t MMC1_bank3;
uint32_t MMC1_bank4;
uint32 MMC1_HI1;
uint32 MMC1_HI2;
uint32_t MMC1_HI1;
uint32_t MMC1_HI2;
} Mapper1Res;
// ͨ<><CDA8>map<61><70><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E1B9B9>
typedef struct
{
uint8 patch;
uint8 regs[11];
typedef struct {
uint8_t patch;
uint8_t regs[11];
uint32 prg0,prg1;
uint32 chr01,chr23,chr4,chr5,chr6,chr7;
uint32_t prg0, prg1;
uint32_t chr01, chr23, chr4, chr5, chr6, chr7;
uint8 irq_enabled; // IRQs enabled
uint32 irq_counter; // IRQ scanline counter, decreasing
uint32 irq_latch; // IRQ scanline counter latch
uint8_t irq_enabled; // IRQs enabled
uint32_t irq_counter; // IRQ scanline counter, decreasing
uint32_t irq_latch; // IRQ scanline counter latch
} MapperCommRes;
extern uint32 ROM_mask;
extern uint32 VROM_mask;
extern uint32_t ROM_mask;
extern uint32_t VROM_mask;
extern const int MapTab[];
extern MAPPER *NES_Mapper;
extern uint32 VROM_mask;
extern uint32_t VROM_mask;
extern Mapper1Res *MAP1;
extern MapperCommRes *MAPx;
//////////////////////////////////////////////////////////////////////////////////
void Mapper_Init(void);
void asm_Mapper_Write(uint8 byData,uint16 wAddr);
void asm_Mapper_ReadLow( uint16 wAddr);
void asm_Mapper_WriteLow( uint8 byData ,uint16 wAddr);
void asm_Mapper_Write(uint8_t byData, uint16_t wAddr);
void asm_Mapper_ReadLow(uint16_t wAddr);
void asm_Mapper_WriteLow(uint8_t byData, uint16_t wAddr);
void map67_(signed char page); // 6502.s
void map89_(signed char page);
@@ -100,23 +89,21 @@ void set_CPU_bank6(signed char page );
void set_CPU_bank7(signed char page);
void set_CPU_banks(int bank0_num, int bank1_num, int bank2_num, int bank3_num);
void set_PPU_banks( uint32 bank0_num, uint32 bank1_num,
uint32 bank2_num, uint32 bank3_num,
uint32 bank4_num, uint32 bank5_num,
uint32 bank6_num, uint32 bank7_num);
void set_PPU_bank0(uint32 bank_num);
void set_PPU_bank1(uint32 bank_num);
void set_PPU_bank2(uint32 bank_num);
void set_PPU_bank3(uint32 bank_num);
void set_PPU_bank4(uint32 bank_num);
void set_PPU_bank5(uint32 bank_num);
void set_PPU_bank6(uint32 bank_num);
void set_PPU_bank7(uint32 bank_num);
void set_PPU_bank8(uint32 bank_num);
void set_PPU_bank9(uint32 bank_num);
void set_PPU_bank10(uint32 bank_num);
void set_PPU_bank11(uint32 bank_num);
void set_VRAM_bank(uint8 bank, uint32 bank_num);
void set_PPU_banks(uint32_t bank0_num, uint32_t bank1_num, uint32_t bank2_num,
uint32_t bank3_num, uint32_t bank4_num, uint32_t bank5_num,
uint32_t bank6_num, uint32_t bank7_num);
void set_PPU_bank0(uint32_t bank_num);
void set_PPU_bank1(uint32_t bank_num);
void set_PPU_bank2(uint32_t bank_num);
void set_PPU_bank3(uint32_t bank_num);
void set_PPU_bank4(uint32_t bank_num);
void set_PPU_bank5(uint32_t bank_num);
void set_PPU_bank6(uint32_t bank_num);
void set_PPU_bank7(uint32_t bank_num);
void set_PPU_bank8(uint32_t bank_num);
void set_PPU_bank9(uint32_t bank_num);
void set_PPU_bank10(uint32_t bank_num);
void set_PPU_bank11(uint32_t bank_num);
void set_VRAM_bank(uint8_t bank, uint32_t bank_num);
#endif

File diff suppressed because it is too large Load Diff

View File

@@ -1,6 +1,3 @@
#ifndef __NES_PPU_H
#define __NES_PPU_H
#include "nes_main.h"
//////////////////////////////////////////////////////////////////////////////////
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֲ<EFBFBD><D6B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ye781205<30><35>NESģ<53><C4A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// ALIENTEK STM32F407<30><37><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
@@ -11,6 +8,10 @@
// <20><EFBFBD><E6B1BE>V1.0
//////////////////////////////////////////////////////////////////////////////////
#ifndef __NES_PPU_H
#define __NES_PPU_H
#include "nes_main.h"
#undef NULL
#define NULL 0
@@ -22,8 +23,7 @@
#define FALSE 0
#endif
static const unsigned int NES_Palette[64]=
{
static const unsigned int NES_Palette[64] = {
0x73AE, 0x20D1, 0x0015, 0x4013, 0x880E, 0xA802, 0xA000, 0x7840,
0x4160, 0x0220, 0x0280, 0x01E2, 0x19EB, 0x0000, 0x0000, 0x0000,
0xBDF7, 0x039D, 0x21DD, 0x801E, 0xB817, 0xE00B, 0xD940, 0xCA61,
@@ -31,8 +31,7 @@ static const unsigned int NES_Palette[64]=
0xF79E, 0x3DFF, 0x5CBF, 0xA45F, 0xF3DF, 0xFBB6, 0xFBAC, 0xFCC7,
0xF5E7, 0x8682, 0x4EE9, 0x5FD3, 0x075B, 0x0000, 0x0000, 0x0000,
0xF79E, 0xAF3F, 0xC6BF, 0xD65F, 0xFE3F, 0xFE3B, 0xFDF6, 0xFED5,
0xFF34,0xE7F4,0xAF97,0xB7F9,0x9FFE,0x0000,0x0000,0x0000
};
0xFF34, 0xE7F4, 0xAF97, 0xB7F9, 0x9FFE, 0x0000, 0x0000, 0x0000};
/*
static unsigned int NES_Palette[64]=
@@ -48,96 +47,82 @@ static unsigned int NES_Palette[64]=
};
*/
extern uint8_t
*VROM_banks; // VROM<4F><4D>ʼ<EFBFBD><CABC>ַ ͼ<><CDBC><EFBFBD><EFBFBD>*************************************
extern uint8_t *VROM_tiles;
extern uint8_t *PPU_VRAM_banks[12];
extern uint8_t *PPU_tile_banks[8];
extern uint8_t *PPU_patterntables; // 8192//VROM<4F><4D>ʼ<EFBFBD><CABC>ַ
// ͼ<><CDBC><EFBFBD><EFBFBD>*************************************
extern uint8_t *spr_ram; // sprite ram
extern u8* VROM_banks; //VROM<4F><4D>ʼ<EFBFBD><CABC>ַ ͼ<><CDBC><EFBFBD><EFBFBD>*************************************
extern u8* VROM_tiles;
extern uint8* PPU_VRAM_banks[12];
extern uint8* PPU_tile_banks[8];
extern uint8* PPU_patterntables; //8192//VROM<4F><4D>ʼ<EFBFBD><CABC>ַ ͼ<><CDBC><EFBFBD><EFBFBD>*************************************
extern uint8* spr_ram; //sprite ram
enum
{
enum {
NES_SCREEN_WIDTH = 256,
NES_SCREEN_HEIGHT = 240,
SIDE_MARGIN = 8,
NES_SCREEN_WIDTH_VIEWABLE = NES_SCREEN_WIDTH,
NES_BACKBUF_WIDTH = NES_SCREEN_WIDTH + (2 * SIDE_MARGIN)
};
enum
{
BG_WRITTEN_FLAG = 0x01,
SPR_WRITTEN_FLAG = 0x02
};
enum { BG_WRITTEN_FLAG = 0x01, SPR_WRITTEN_FLAG = 0x02 };
typedef struct
{
uint32 in_vblank;
uint32 current_frame_line;
uint16 bg_pattern_table_addr;
uint16 spr_pattern_table_addr;
uint16 ppu_addr_inc;
uint16 loopy_v; // vram address -- used for reading/writing through $2007
typedef struct {
uint32_t in_vblank;
uint32_t current_frame_line;
uint16_t bg_pattern_table_addr;
uint16_t spr_pattern_table_addr;
uint16_t ppu_addr_inc;
uint16_t loopy_v; // vram address -- used for reading/writing through $2007
// see loopy-2005.txt
uint16 loopy_t; // temp vram address
uint8 loopy_x; // 3-bit subtile x-offset
uint8 toggle_2005_2006;
uint8 spr_ram_rw_ptr; // sprite ram read/write pointer<65>ڴ<EFBFBD><DAB4><EFBFBD>/дָ<D0B4><D6B8>
uint8 read_2007_buffer;
uint8 LowRegs[0x08];
uint8 bg_pal[0x10]; //extern BYTE BGPal[0x20]; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ<EFBFBD><C9AB>
uint8 spr_pal[0x10]; //extern BYTE SPPal[0x20]; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ<EFBFBD><C9AB>
uint16_t loopy_t; // temp vram address
uint8_t loopy_x; // 3-bit subtile x-offset
uint8_t toggle_2005_2006;
uint8_t spr_ram_rw_ptr; // sprite ram read/write pointer<65>ڴ<EFBFBD><DAB4><EFBFBD>/дָ<D0B4><D6B8>
uint8_t read_2007_buffer;
uint8_t LowRegs[0x08];
uint8_t bg_pal[0x10]; // extern BYTE BGPal[0x20];
// //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ<EFBFBD><C9AB>
uint8_t spr_pal[0x10]; // extern BYTE SPPal[0x20];
// //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɫ<EFBFBD><C9AB>
uint8 PPU_nametables[4*0x400]; //4096 PPU<50><55><EFBFBD><EFBFBD><EFBFBD>ĵ<EFBFBD>RAM
uint8_t PPU_nametables[4 * 0x400]; // 4096 PPU<50><55><EFBFBD><EFBFBD><EFBFBD>ĵ<EFBFBD>RAM
// Rick
uint8* PPU_VRAM_banks[12];
uint8* PPU_tile_banks[8];
uint8* PPU_tile_tables;
uint8 solid_buf[NES_BACKBUF_WIDTH]; // <20><>ǰ<EFBFBD><C7B0><EFBFBD>ص<EFBFBD>λ<EFBFBD><CEBB>־<EFBFBD><D6BE>
uint8 dummy_buffer[NES_BACKBUF_WIDTH]; // used to do sprite 0 hit detection when we aren't supposed to draw
uint8_t *PPU_VRAM_banks[12];
uint8_t *PPU_tile_banks[8];
uint8_t *PPU_tile_tables;
uint8_t solid_buf[NES_BACKBUF_WIDTH]; // <20><>ǰ<EFBFBD><C7B0><EFBFBD>ص<EFBFBD>λ<EFBFBD><CEBB>־<EFBFBD><D6BE>
uint8_t dummy_buffer[NES_BACKBUF_WIDTH]; // used to do sprite 0 hit detection
// when we aren't supposed to draw
} ppu_data;
extern ppu_data *ppu;
extern u8 *spr_ram;
extern uint8_t *spr_ram;
uint32 spr_enabled(void);
uint32 bg_enabled(void);
void set_name_table(uint8 bank, int bank_num);
void set_tile_bank(int i, uint8 *bank);
void compile(int count, uint8 *src, uint8 *dest);
void set_tile_banks(uint8 *bank0, uint8 *bank1, uint8 *bank2, uint8 *bank3,
uint8 *bank4, uint8 *bank5, uint8 *bank6, uint8 *bank7);
uint32_t spr_enabled(void);
uint32_t bg_enabled(void);
void set_name_table(uint8_t bank, int bank_num);
void set_tile_bank(int i, uint8_t *bank);
void compile(int count, uint8_t *src, uint8_t *dest);
void set_tile_banks(uint8_t *bank0, uint8_t *bank1, uint8_t *bank2, uint8_t *bank3,
uint8_t *bank4, uint8_t *bank5, uint8_t *bank6, uint8_t *bank7);
void PPU_reset(void *lcd_addr);
void PPU_start_frame(void);
void set_mirroring(uint32 nt0, uint32 nt1, uint32 nt2, uint32 nt3);//<2F><><EFBFBD>ô<EFBFBD>ֱˮƽ<CBAE><C6BD><EFBFBD><EFBFBD>
uint8 ReadLowRegs(uint32 addr);
void WriteLowRegs(uint32 addr, uint8 data);
void set_mirroring(uint32_t nt0, uint32_t nt1, uint32_t nt2,
uint32_t nt3); // <20><><EFBFBD>ô<EFBFBD>ֱˮƽ<CBAE><C6BD><EFBFBD><EFBFBD>
uint8_t ReadLowRegs(uint32_t addr);
void WriteLowRegs(uint32_t addr, uint8_t data);
void scanline_draw(int LineNo);
void do_scanline_and_draw(uint8* buf);
void do_scanline_and_draw(uint8_t *buf);
// Rick
void start_frame(uint8 *buf, int ypitch);
void end_frame(uint8 *buf);
void start_frame(uint8_t *buf, int ypitch);
void end_frame(uint8_t *buf);
void do_scanline_and_dont_draw(int LineNo);
uint32 NMI_enabled(void);
uint32_t NMI_enabled(void);
void start_vblank(void);
void end_vblank(void);
void render_bg(uint8* buf);
void render_spr(uint8* buf);
void update_tile(int byteOffset, uint8 data);
void render_bg(uint8_t *buf);
void render_spr(uint8_t *buf);
void update_tile(int byteOffset, uint8_t data);
#endif