#ifndef MYWIN_BUTTON_H__ #define MYWIN_BUTTON_H__ // 定义按键按下的消息 #define BUTTON_PRESSED 0x00000001 // 按钮,继承自MYWIN框架 typedef struct { WIN_WindowStruct win; int press; // 按钮状态 char *key; // 按钮上显示 void (*pressShortFun)(void *ptr); // 按钮短按之后调用 void *shortFunPtr; // 短按调用函数的参数 } WIN_ButtonStruct; // 在堆中创建一个按钮 WIN_ButtonStruct *WIN_CreatButton(WIN_WindowStruct *base, void (*msgLoop)(struct _WIN_WindowStruct *win, WIN_MsgStruct *msg), int x, int y, int x_size, int y_size); // 设置按键的字符 void BUTTON_SetKeyString(WIN_ButtonStruct *button, char *key); // 默认绘制函数 void BUTTON_DefaultPaint(WIN_ButtonStruct *button); // 默认消息处理函数 void BUTTON_DefaultMsgLoop(WIN_ButtonStruct *button, WIN_MsgStruct *msg); #endif