///////////////////////////////////////////////////////////////////// // Mapper 228 void NES_mapper228::Reset() { // set CPU bank pointers set_CPU_banks(0,1,2,3); // set PPU bank pointers set_PPU_banks(0,1,2,3,4,5,6,7); } void NES_mapper228::MemoryWrite(uint32 addr, uint8 data) { uint8 prg_bank = (addr & 0x0780) >> 7; uint8 chr_bank = ((addr & 0x000F) << 2) | (data & 0x03); switch((addr & 0x1800) >> 11) { case 1: { prg_bank |= 0x10; } break; case 3: { prg_bank |= 0x20; } break; } if(addr & 0x0020) { prg_bank = prg_bank << 1; if(addr & 0x0040) { prg_bank++; } set_CPU_bank4(prg_bank*4+0); set_CPU_bank5(prg_bank*4+1); set_CPU_bank6(prg_bank*4+0); set_CPU_bank7(prg_bank*4+1); } else { set_CPU_bank4(prg_bank*4+0); set_CPU_bank5(prg_bank*4+1); set_CPU_bank6(prg_bank*4+2); set_CPU_bank7(prg_bank*4+3); } set_PPU_bank0(chr_bank*8+0); set_PPU_bank1(chr_bank*8+1); set_PPU_bank2(chr_bank*8+2); set_PPU_bank3(chr_bank*8+3); set_PPU_bank4(chr_bank*8+4); set_PPU_bank5(chr_bank*8+5); set_PPU_bank6(chr_bank*8+6); set_PPU_bank7(chr_bank*8+7); if(addr & 0x2000) { set_mirroring(NES_PPU::MIRROR_HORIZ); } else { set_mirroring(NES_PPU::MIRROR_VERT); } } /////////////////////////////////////////////////////////////////////