#include "nes_mapper.h" // Mapper 8 void MAP8_Reset() { // set CPU bank pointers // set_CPU_banks(0,1,2,3); // set PPU bank pointers set_PPU_banks(0,1,2,3,4,5,6,7); } void MAP8_MemoryWrite(uint16 addr, uint8 data) { uint8 prg_bank = (data & 0xF8) >> 3; uint8 chr_bank = data & 0x07; set_CPU_bank4(prg_bank*2+0); set_CPU_bank5(prg_bank*2+1); set_PPU_bank0(chr_bank*8+0); set_PPU_bank1(chr_bank*8+1); set_PPU_bank2(chr_bank*8+2); set_PPU_bank3(chr_bank*8+3); set_PPU_bank4(chr_bank*8+4); set_PPU_bank5(chr_bank*8+5); set_PPU_bank6(chr_bank*8+6); set_PPU_bank7(chr_bank*8+7); } void MAP8_Init() { NES_Mapper->Reset = MAP8_Reset; NES_Mapper->Write = MAP8_MemoryWrite; }