#include "nes_mapper.h" // Mapper 11 void MAP11_Reset() { // // set CPU bank pointers // set_CPU_banks(0,1,2,3); // set PPU bank pointers set_PPU_banks(0,1,2,3,4,5,6,7); set_mirroring(0,1,0,1);//´¹Ö±¾µÏñInfoNES_Mirroring( 1 ); //0101 //set_mirroring(NES_PPU::MIRROR_VERT); } void MAP11_MemoryWrite(uint16 addr, uint8 data) { uint8 prg_bank = data & 0x01; uint8 chr_bank = (data & 0x70) >> 4; set_CPU_bank4(prg_bank*4+0); set_CPU_bank5(prg_bank*4+1); set_CPU_bank6(prg_bank*4+2); set_CPU_bank7(prg_bank*4+3); set_PPU_bank0(chr_bank*8+0); set_PPU_bank1(chr_bank*8+1); set_PPU_bank2(chr_bank*8+2); set_PPU_bank3(chr_bank*8+3); set_PPU_bank4(chr_bank*8+4); set_PPU_bank5(chr_bank*8+5); set_PPU_bank6(chr_bank*8+6); set_PPU_bank7(chr_bank*8+7); } void MAP11_Init() { NES_Mapper->Reset = MAP11_Reset; NES_Mapper->Write = MAP11_MemoryWrite; }