///////////////////////////////////////////////////////////////////// // Mapper 41 void NES_mapper41::Reset() { // set CPU bank pointers set_CPU_banks(0,1,2,3); // set PPU bank pointers if(num_1k_VROM_banks) { set_PPU_banks(0,1,2,3,4,5,6,7); } } void NES_mapper41::MemoryWriteSaveRAM(uint32 addr, uint8 data) { if(addr < 0x6800) { regs[0] = (uint8)(addr & 0xFF); set_CPU_bank4((regs[0] & 0x07)*4+0); set_CPU_bank5((regs[0] & 0x07)*4+1); set_CPU_bank6((regs[0] & 0x07)*4+2); set_CPU_bank7((regs[0] & 0x07)*4+3); if(regs[0] & 0x20) { set_mirroring(NES_PPU::MIRROR_HORIZ); } else { set_mirroring(NES_PPU::MIRROR_VERT); } } } void NES_mapper41::MemoryWrite(uint32 addr, uint8 data) { if(regs[0] & 0x04) { uint8 chr_bank = ((regs[0] & 0x18) >> 1) | (data & 0x03); set_PPU_bank0(chr_bank*8+0); set_PPU_bank1(chr_bank*8+1); set_PPU_bank2(chr_bank*8+2); set_PPU_bank3(chr_bank*8+3); set_PPU_bank4(chr_bank*8+4); set_PPU_bank5(chr_bank*8+5); set_PPU_bank6(chr_bank*8+6); set_PPU_bank7(chr_bank*8+7); } } /////////////////////////////////////////////////////////////////////