#ifdef _NES_MAPPER_CPP_ ///////////////////////////////////////////////////////////////////// // Mapper 46 void NES_mapper46::Reset() { regs[0] = regs[1] = regs[2] = regs[3] = 0; set_rom_banks(); set_mirroring(NES_PPU::MIRROR_VERT); } void NES_mapper46::MemoryWriteSaveRAM(uint32 addr, uint8 data) { regs[0] = data & 0x0F; regs[1] = (data & 0xF0) >> 4; set_rom_banks(); } void NES_mapper46::MemoryWrite(uint32 addr, uint8 data) { regs[2] = data & 0x01; regs[3] = (data & 0x70) >> 4; set_rom_banks(); } void NES_mapper46::set_rom_banks() { set_CPU_bank4(regs[0]*8+regs[2]*4+0); set_CPU_bank5(regs[0]*8+regs[2]*4+1); set_CPU_bank6(regs[0]*8+regs[2]*4+2); set_CPU_bank7(regs[0]*8+regs[2]*4+3); set_PPU_bank0(regs[1]*64+regs[3]*8+0); set_PPU_bank1(regs[1]*64+regs[3]*8+1); set_PPU_bank2(regs[1]*64+regs[3]*8+2); set_PPU_bank3(regs[1]*64+regs[3]*8+3); set_PPU_bank4(regs[1]*64+regs[3]*8+4); set_PPU_bank5(regs[1]*64+regs[3]*8+5); set_PPU_bank6(regs[1]*64+regs[3]*8+6); set_PPU_bank7(regs[1]*64+regs[3]*8+7); } ///////////////////////////////////////////////////////////////////// #endif