#ifdef _NES_MAPPER_CPP_ ///////////////////////////////////////////////////////////////////// // Mapper 58 void NES_mapper58::Reset() { set_CPU_banks(0,1,0,1); set_PPU_banks(0,1,2,3,4,5,6,7); } void NES_mapper58::MemoryWrite(uint32 addr, uint8 data) { if(addr & 0x40) { set_CPU_bank4(2 * (addr & 0x07) + 0); set_CPU_bank5(2 * (addr & 0x07) + 1); set_CPU_bank6(2 * (addr & 0x07) + 0); set_CPU_bank7(2 * (addr & 0x07) + 1); } else { set_CPU_bank4(4 * ((addr & 0x06) >> 1) + 0); set_CPU_bank5(4 * ((addr & 0x06) >> 1) + 1); set_CPU_bank6(4 * ((addr & 0x06) >> 1) + 2); set_CPU_bank7(4 * ((addr & 0x06) >> 1) + 3); } set_PPU_bank0(8 * ((addr & 0x38) >> 3) + 0); set_PPU_bank1(8 * ((addr & 0x38) >> 3) + 1); set_PPU_bank2(8 * ((addr & 0x38) >> 3) + 2); set_PPU_bank3(8 * ((addr & 0x38) >> 3) + 3); set_PPU_bank4(8 * ((addr & 0x38) >> 3) + 4); set_PPU_bank5(8 * ((addr & 0x38) >> 3) + 5); set_PPU_bank6(8 * ((addr & 0x38) >> 3) + 6); set_PPU_bank7(8 * ((addr & 0x38) >> 3) + 7); if(data & 0x02) { set_mirroring(NES_PPU::MIRROR_VERT); } else { set_mirroring(NES_PPU::MIRROR_HORIZ); } } ///////////////////////////////////////////////////////////////////// #endif