#include "nes_mapper.h" u8 map76_regs[1]; // Mapper 76 void MAP76_Reset() { // set CPU bank pointers // set_CPU_banks(0,1,num_8k_ROM_banks-2,num_8k_ROM_banks-1); // set PPU bank pointers if(num_1k_VROM_banks >= 8) { set_PPU_banks(0,1,2,3,4,5,6,7); } } void MAP76_MemoryWrite(uint16 addr, uint8 data) { if(addr == 0x8000) { map76_regs[0] = data; } else if(addr == 0x8001) { switch(map76_regs[0] & 0x07) { case 0x02: { set_PPU_bank0(data*2+0); set_PPU_bank1(data*2+1); } break; case 0x03: { set_PPU_bank2(data*2+0); set_PPU_bank3(data*2+1); } break; case 0x04: { set_PPU_bank4(data*2+0); set_PPU_bank5(data*2+1); } break; case 0x05: { set_PPU_bank6(data*2+0); set_PPU_bank7(data*2+1); } break; case 0x06: { set_CPU_bank4(data); } break; case 0x07: { set_CPU_bank5(data); } break; } } } void MAP76_Init() { NES_Mapper->Reset = MAP76_Reset; NES_Mapper->Write = MAP76_MemoryWrite; }