///////////////////////////////////////////////////////////////////// // Mapper 86 void NES_mapper86::Reset() { // set CPU bank pointers set_CPU_banks(0,1,2,3); set_PPU_banks(0,1,2,3,4,5,6,7); } void NES_mapper86::MemoryWriteSaveRAM(uint32 addr, uint8 data) { if(addr == 0x6000) { uint8 chr_bank = data & 0x03 | (data & 0x40) >> 4; uint8 prg_bank = (data & 0x30) >> 4; set_CPU_bank4(prg_bank*4+0); set_CPU_bank5(prg_bank*4+1); set_CPU_bank6(prg_bank*4+2); set_CPU_bank7(prg_bank*4+3); set_PPU_bank0(chr_bank*8+0); set_PPU_bank1(chr_bank*8+1); set_PPU_bank2(chr_bank*8+2); set_PPU_bank3(chr_bank*8+3); set_PPU_bank4(chr_bank*8+4); set_PPU_bank5(chr_bank*8+5); set_PPU_bank6(chr_bank*8+6); set_PPU_bank7(chr_bank*8+7); } } /////////////////////////////////////////////////////////////////////