#include "nes_mapper.h" u8 map88_regs[1]; // Mapper 88 void MAP88_Reset() { //set_CPU_banks(0,1,num_8k_ROM_banks-2,num_8k_ROM_banks-1); if(num_1k_VROM_banks >= 8) { set_PPU_banks(0,1,2,3,4,5,6,7); } } void MAP88_MemoryWrite(uint16 addr, uint8 data) { switch(addr) { case 0x8000: { map88_regs[0] = data; } break; case 0x8001: { switch(map88_regs[0] & 0x07) { case 0x00: { set_PPU_bank0(data & 0xFE); set_PPU_bank1((data & 0xFE)+1); } break; case 0x01: { set_PPU_bank2(data & 0xFE); set_PPU_bank3((data & 0xFE)+1); } break; case 0x02: { set_PPU_bank4(data+0x40); } break; case 0x03: { set_PPU_bank5(data+0x40); } break; case 0x04: { set_PPU_bank6(data+0x40); } break; case 0x05: { set_PPU_bank7(data+0x40); } break; case 0x06: { set_CPU_bank4(data); } break; case 0x07: { set_CPU_bank5(data); } break; } } break; case 0xC000: { if(data) { set_mirroring(1,1,1,1); } else { set_mirroring(0,0,0,0); } } break; } } void MAP88_Init() { NES_Mapper->Reset = MAP88_Reset; NES_Mapper->Write = MAP88_MemoryWrite; }