#ifdef _NES_MAPPER_CPP_ ///////////////////////////////////////////////////////////////////// // Mapper 101 void NES_mapper101::Reset() { // set CPU bank pointers set_CPU_banks(0,1,2,3); set_PPU_banks(0,1,2,3,4,5,6,7); } void NES_mapper101::MemoryWriteSaveRAM(uint32 addr, uint8 data) { data &= 0x03; set_PPU_bank0(data*8+0); set_PPU_bank1(data*8+1); set_PPU_bank2(data*8+2); set_PPU_bank3(data*8+3); set_PPU_bank4(data*8+4); set_PPU_bank5(data*8+5); set_PPU_bank6(data*8+6); set_PPU_bank7(data*8+7); } void NES_mapper101::MemoryWrite(uint32 addr, uint8 data) { data &= 0x03; set_PPU_bank0(data*8+0); set_PPU_bank1(data*8+1); set_PPU_bank2(data*8+2); set_PPU_bank3(data*8+3); set_PPU_bank4(data*8+4); set_PPU_bank5(data*8+5); set_PPU_bank6(data*8+6); set_PPU_bank7(data*8+7); } ///////////////////////////////////////////////////////////////////// #endif