#ifdef _NES_MAPPER_CPP_ ///////////////////////////////////////////////////////////////////// // Mapper 243 void NES_mapper243::Reset() { // set CPU bank pointers set_CPU_banks(0,1,2,3); // set PPU bank pointers if(num_1k_VROM_banks > 32) { set_PPU_banks(24,25,26,27,28,29,30,31); } set_mirroring(NES_PPU::MIRROR_HORIZ); regs[0] = 0; regs[1] = 0; regs[2] = 3; regs[3] = 0; } void NES_mapper243::MemoryWriteLow(uint32 addr, uint8 data) { if((addr & 0x4101) == 0x4100) { regs[0] = data; } else if((addr & 0x4101) == 0x4101) { switch(regs[0] & 0x07) { case 0: { regs[1] = 0; regs[2] = 3; } break; case 4: { regs[2] = (regs[2] & 0x06) | (data & 0x01); } break; case 5: { regs[1] = data & 0x01; } break; case 6: { regs[2] = (regs[2] & 0x01) | ((data & 0x03) << 1); } break; case 7: { regs[3] = data & 1; } break; } set_CPU_banks(regs[1]*4+0, regs[1]*4+1, regs[1]*4+2, regs[1]*4+3); set_PPU_banks(regs[2]*8+0, regs[2]*8+1, regs[2]*8+2, regs[2]*8+3, regs[2]*8+4, regs[2]*8+5, regs[2]*8+6, regs[2]*8+7); if(regs[3]) { set_mirroring(NES_PPU::MIRROR_VERT); } else { set_mirroring(NES_PPU::MIRROR_HORIZ); } } } void NES_mapper243::MemoryWriteSaveRAM(uint32 addr, uint8 data) { if((addr & 0x4101) == 0x4100) { regs[0] = data; } else if((addr & 0x4101) == 0x4101) { switch(regs[0] & 0x07) { case 0: { regs[1] = 0; regs[2] = 3; } break; case 4: { regs[2] = (regs[2] & 0x06) | (data & 0x01); } break; case 5: { regs[1] = data & 0x01; } break; case 6: { regs[2] = (regs[2] & 0x01) | ((data & 0x03) << 1); } break; case 7: { regs[3] = data & 1; } break; } set_CPU_banks(regs[1]*4+0, regs[1]*4+1, regs[1]*4+2, regs[1]*4+3); set_PPU_banks(regs[2]*8+0, regs[2]*8+1, regs[2]*8+2, regs[2]*8+3, regs[2]*8+4, regs[2]*8+5, regs[2]*8+6, regs[2]*8+7); if(regs[3]) { set_mirroring(NES_PPU::MIRROR_VERT); } else { set_mirroring(NES_PPU::MIRROR_HORIZ); } } } ///////////////////////////////////////////////////////////////////// #endif