#ifndef MYWIN_WORKING_H__ #define MYWIN_WORKING_H__ #include "mywin_inc.h" typedef struct { WIN_WindowStruct win; u32 rectColor; u32 txtColor; int time_id1; int time_id2; WIN_WorkFunStruct *work; //工作结构体 int ret; //工作函数的返回值 void (*break_fun)(void *ptr); //线程退出函数 void *ptr; //线程退出函数的参数 void (*get_progress)(int *now,int *all); //用于获取进度的函数 char msg[50]; char msg_draw[100]; int msg_h_index; }WIN_WorkingStruct; WIN_WorkingStruct *WIN_CreatWorking (WIN_WindowStruct *base, void (*msgLoop)(struct _WIN_WindowStruct *win,WIN_MsgStruct *msg), int x,int y,int x_size,int y_size); //默认绘制函数 void WORKING_DefaultPaint (WIN_WorkingStruct *working); //默认消息处理函数 void WORKING_DefaultMsgLoop (WIN_WorkingStruct *working,WIN_MsgStruct *msg); //显示提示框并进行操作,返回值是操作的返回值 int WORKING_DoWork (WIN_WindowStruct *base,char *msg,int (*fun)(void *),void *ptr); //显示提示框并进行操作,返回值是操作的返回值 //这个函数可以指定优先级,并且可以手动退出,可以获取线程进度 int WORKING_DoWorkPro (WIN_WindowStruct *base,char *msg,int (*fun)(void *),void *ptr, void (*break_fun)(void *),void *b_ptr,void (*get_progress)(int *now,int *all),u8 pro); #endif