#ifndef MYWIN_USER_ANIMATION_H__ #define MYWIN_USER_ANIMATION_H__ #include "mywin_inc.h" #include "ff.h" #include "gif.h" //定义动画的最高帧率 #define WIN_ANIMATION_FRAMERATE 14 typedef struct { WIN_WindowStruct win; WIN_PicStruct pic; GIF_DecodeStruct *gif; int frameNow; //当前帧数 int timerId; //播放动画使用的延时定时器 int timerIdReturn; //播放指定时间长度的定时器 int once; //只播放一次 int x_off; int y_off; }WIN_AnimationStruct; WIN_AnimationStruct *WIN_CreatAnimation (WIN_WindowStruct *base, void (*msgLoop)(struct _WIN_WindowStruct *win,WIN_MsgStruct *msg), int x,int y,int x_size,int y_size); void WIN_DeleteAnimation (WIN_AnimationStruct *animation); //消息框的绘制函数 void ANIMATION_DefaultPaint (WIN_AnimationStruct *animation); //消息框的消息处理函数 void ANIMATION_defaultMsgLoop (WIN_AnimationStruct *animation,WIN_MsgStruct *msg); //显示一个图片 WIN_AnimationStruct *ANIMATION_ShowGif (WIN_WindowStruct *base,char *name); //显示一个图片指定时间 WIN_AnimationStruct *ANIMATION_ShowGifTime (WIN_WindowStruct *base,char *name,u32 ms); #endif