Files
player/Project/Src/MyWin/Window/mywin_button.c
2025-06-27 00:32:57 +08:00

147 lines
2.9 KiB
C

#include "mywin_inc.h"
//定义按钮类型
#define WIN_BUTTON_TYPE "WIN_ButtonStruct"
//在堆中创建一个按钮
WIN_ButtonStruct *WIN_CreatButton (WIN_WindowStruct *base,
void (*msgLoop)(struct _WIN_WindowStruct *win,WIN_MsgStruct *msg),
int x,int y,int x_size,int y_size)
{
//重设消息循环
if (msgLoop==0)
{
msgLoop=(void (*)(struct _WIN_WindowStruct *win,WIN_MsgStruct *msg))BUTTON_DefaultMsgLoop;
}
WIN_ButtonStruct *ret=mymalloc (sizeof ( WIN_ButtonStruct));
//调用父类的构造函数
if (ret)
{
mymemset (ret,0,sizeof ( WIN_ButtonStruct));
if (0==WIN_CreatWindowExt((WIN_WindowStruct *)ret,base,msgLoop,x,y,x_size,y_size))
{
//创建失败
myfree (ret);
ret=0;
}
else
{
((WIN_WindowStruct *)ret)->winType=WIN_BUTTON_TYPE;
((WIN_WindowStruct *)ret)->keyChid=1;//作为子窗口被创建
//构造一个
}
}
return ret;
}
//设置按键的字符
void BUTTON_SetKeyString (WIN_ButtonStruct *button,char *key)
{
button->key=key;
}
//默认绘制函数
void BUTTON_DefaultPaint (WIN_ButtonStruct *button)
{
int x_size=((WIN_WindowStruct *)button)->x_size;
int y_size=((WIN_WindowStruct *)button)->y_size;
WIN_PaintBackGround((WIN_WindowStruct *)button);
if (button->press)
{
WIN_SetLcdBkColor (0x80808080);
}
else
{
WIN_SetLcdBkColor (0xffffffff);
}
// WIN_Clear();
if (button->press)
WIN_SetLcdColor (~0xff00ff);
else
WIN_SetLcdColor (0xff00ff);
if (y_size>WIN_GetFontHight())
{
WIN_DrawTxtHCenterAt(button->key,x_size/2,y_size/2-WIN_GetFontHight()/2);
}
else
{
WIN_DrawTxtHCenterAt(button->key,x_size/2,0);
}
WIN_SetLcdColor(0xff0000);
WIN_DrawHLine(0,y_size-2,x_size-1);
}
//默认消息处理函数
void BUTTON_DefaultMsgLoop (WIN_ButtonStruct *button,WIN_MsgStruct *msg)
{
WIN_MoveStruct *m=0;
switch (msg->msg)
{
case WIN_MSG_PAINT:
BUTTON_DefaultPaint(button);
break;
case WIN_MSG_INIT:
WIN_SetBackPic((WIN_WindowStruct *)button);
break;
case WIN_MSG_KEY:
break;
case WIN_MSG_TOUCH:
break;
case WIN_MSG_CHID:
break;
case WIN_MSG_DELETE:
break;
case WIN_MSG_MOVE:
m=msg->data.p;
switch (m->moveType)
{
case MOVE_DATA_MOVEIN:
break;
case MOVE_DATA_MOVED:
break;
case MOVE_DATA_LONG:
break;
case MOVE_DATA_MOVEOUT:
case MOVE_DATA_OUTSIDE:
button->press=0;
WIN_SetInvalid ((WIN_WindowStruct *)button);
break;
case MOVE_DATA_TOUCHOUT:
if (button->press)
WIN_SendMsgToPrent((WIN_WindowStruct *)button,CHID_USER,BUTTON_PRESSED);
button->press=0;
WIN_SetInvalid ((WIN_WindowStruct *)button);
break;
case MOVE_DATA_TOUCHIN:
button->press=1;
WIN_SetInvalid ((WIN_WindowStruct *)button);
break;
default:
WIN_DefaultMsgLoop((WIN_WindowStruct *)button,msg);
break;
}
break;
default:
WIN_DefaultMsgLoop((WIN_WindowStruct *)button,msg);
break;
}
}