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player/Project/Src/MyWin/Window/mywin_record.h
2025-06-27 00:32:57 +08:00

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#ifndef MYWIN_RECORD_H__
#define MYWIN_RECORD_H__
//定义最大消息条数
#define RECORD_MAX_MSG_NUM 100
//定义每条消息的最大长度
#define RECORD_MAX_MSG_LEN 100
typedef struct
{
int x_size;
int y_size;
char msg_type;
char msg[RECORD_MAX_MSG_LEN];
}Record_MsgStruct;
typedef struct
{
WIN_WindowStruct win;
Record_MsgStruct msgs[RECORD_MAX_MSG_NUM];
int msg_start; //指向顶部
int msg_end; //指向底部,新增的消息位于此
int msg_used; //使用量
int press;
int y_off; //y轴的偏移
int msg_x_size; //文字显示x宽度
int font_size; //文字尺寸
u32 color_light;
u32 color_dark;
}WIN_RecordStruct;
WIN_RecordStruct *WIN_CreatRecord (WIN_WindowStruct *base,
void (*msgLoop)(struct _WIN_WindowStruct *win,WIN_MsgStruct *msg),
int x,int y,int x_size,int y_size);
//添加消息msg_type='s',发送的消息msg_type='r',接收的消息
int RECORD_AddMsg(WIN_RecordStruct *box,char msg_type,char *msg);
void RECORD_DefaultMsgLoop (WIN_RecordStruct *box,WIN_MsgStruct *msg);
WIN_RecordStruct *RECORD_DrawRecord (WIN_WindowStruct *base,int x,int y,int x_size,int y_size);
#endif