179 lines
4.1 KiB
C
179 lines
4.1 KiB
C
#ifndef MYWIN_TOUCH_H__
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#define MYWIN_TOUCH_H__
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//定义触摸缓冲个数
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#define TOUCH_NUM 20
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typedef struct
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{
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POINT_Struct start;
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POINT_Struct route[TOUCH_NUM];
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POINT_Struct end;
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int route_num;
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int down;
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}TouchRouteStruct;
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#define TOUCH_SLIDE_NONE 0x00000000
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#define TOUCH_SLIDE_LEFT 0x00000001
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#define TOUCH_SLIDE_RIGHT 0x00000002
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#define TOUCH_SLIDE_UP 0x00000003
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#define TOUCH_SLIDE_DOWN 0x00000004
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//定义子窗口移动消息
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#define TOUCH_CHILD_MOV_START 0x00000003
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#define TOUCH_CHILD_MOV_END 0x00000004
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struct _WIN_TouchWinStruct;
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//触控触发条件
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typedef struct
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{
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RECT_Struct start;//起始点范围,屏幕在这个范围内按下才有效
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int slide; //方向,指触发距离的方向
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int dis; //触发距离,超过此距离之后即使松开屏幕也自动补全
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//用于自动创建子窗口的函数指针
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struct _WIN_TouchWinStruct *(*creat)(struct _WIN_TouchWinStruct *);
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}TouchConditionStruct;
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#define TOUCH_CON_DOWN_INIT(w,h,creat_) \
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{\
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.start.x=0,\
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.start.y=0,\
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.start.x_size=w,\
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.start.y_size=10,\
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.slide=TOUCH_SLIDE_DOWN,\
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.dis=(h)/4,\
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.creat=creat_,\
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}
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#define TOUCH_CON_UP_INIT(w,h,creat_) \
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{\
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.start.x=0,\
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.start.y=(h)-10,\
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.start.x_size=w,\
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.start.y_size=10,\
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.slide=TOUCH_SLIDE_UP,\
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.dis=(h)/4,\
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.creat=creat_,\
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}
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#define TOUCH_CON_LEFT_INIT(w,h,creat_) \
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{\
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.start.x=(w)-10,\
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.start.y=0,\
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.start.x_size=10,\
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.start.y_size=h,\
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.slide=TOUCH_SLIDE_LEFT,\
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.dis=(h)/4,\
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.creat=creat_,\
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}
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#define TOUCH_CON_RIGHT_INIT(w,h,creat_) \
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{\
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.start.x=0,\
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.start.y=0,\
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.start.x_size=10,\
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.start.y_size=h,\
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.slide=TOUCH_SLIDE_RIGHT,\
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.dis=(h)/4,\
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.creat=creat_,\
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}
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#define TOUCH_CON_DOWN_PAR(w,h,creat_) &((TouchConditionStruct) TOUCH_CON_DOWN_INIT(w,h,creat_))
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#define TOUCH_CON_UP_PAR(w,h,creat_) &((TouchConditionStruct) TOUCH_CON_UP_INIT(w,h,creat_))
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#define TOUCH_CON_LEFT_PAR(w,h,creat_) &((TouchConditionStruct) TOUCH_CON_LEFT_INIT(w,h,creat_))
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#define TOUCH_CON_RIGHT_PAR(w,h,creat_) &((TouchConditionStruct) TOUCH_CON_RIGHT_INIT(w,h,creat_))
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//定义触摸窗口可以自动创建的子窗口个数
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#define TOUCHWIN_CHILD_MAX_NUM 4
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typedef struct _WIN_TouchWinStruct
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{
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WIN_WindowStruct win;
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// TouchConditionStruct in; //本窗口进入方式
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TouchConditionStruct out; //本窗口退出方式
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int move_start; //是否触发了退出动作
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//本窗口的消息处理函数
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void (*msgloop)(struct _WIN_TouchWinStruct *win,WIN_MsgStruct *msg);
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int timer_id; //自动补全使用的定时器
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struct _WIN_TouchWinStruct *work; //由本窗口控制的窗口指针
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TouchConditionStruct work_con; //正在控制的窗口动作
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TouchConditionStruct child[TOUCHWIN_CHILD_MAX_NUM];
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// struct _WIN_TouchWinStruct *(*child[TOUCHWIN_CHILD_MAX_NUM])(struct _WIN_TouchWinStruct *);
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int child_num; //当前可自动创建的子窗口个数
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int x_inertia; //x方向的惯性
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int y_inertia; //y方向的惯性
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int timer_inertia; //惯性定时器
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}WIN_TouchWinStruct;
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WIN_TouchWinStruct *WIN_CreatTouch (WIN_WindowStruct *base,
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void (*msgLoop)(struct _WIN_WindowStruct *win,WIN_MsgStruct *msg),
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int x,int y,int x_size,int y_size);
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int WIN_CreatTouchEx (WIN_TouchWinStruct *win,WIN_WindowStruct *base,
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void (*msgLoop)(struct _WIN_WindowStruct *win,WIN_MsgStruct *msg),
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int x,int y,int x_size,int y_size);
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WIN_TouchWinStruct *WIN_CreatTouchChild(WIN_TouchWinStruct *base);
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WIN_TouchWinStruct *WIN_CreatTouchBase(WIN_WindowStruct *base);
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//添加滑动时自动创建的子窗口
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int TOUCHWIN_AddChild(WIN_TouchWinStruct *touch,TouchConditionStruct *c);
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//清空自动创建的子窗口
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int TOUCHWIN_ClearChild(WIN_TouchWinStruct *touch);
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//设置退出动画
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int TOUCHWIN_SetOutCon(WIN_TouchWinStruct *touch,TouchConditionStruct *c);
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//默认消息循环
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void TOUCHWIN_DefaultMsgLoop(WIN_TouchWinStruct *touch,WIN_MsgStruct *msg);
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#endif
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