Files
player/Project/Src/MyWin/Window/mywin_working.h
2025-06-27 00:32:57 +08:00

52 lines
1.4 KiB
C

#ifndef MYWIN_WORKING_H__
#define MYWIN_WORKING_H__
#include "mywin_inc.h"
typedef struct
{
WIN_WindowStruct win;
u32 rectColor;
u32 txtColor;
int time_id1;
int time_id2;
WIN_WorkFunStruct *work; //工作结构体
int ret; //工作函数的返回值
void (*break_fun)(void *ptr); //线程退出函数
void *ptr; //线程退出函数的参数
void (*get_progress)(int *now,int *all); //用于获取进度的函数
char msg[50];
char msg_draw[100];
int msg_h_index;
}WIN_WorkingStruct;
WIN_WorkingStruct *WIN_CreatWorking (WIN_WindowStruct *base,
void (*msgLoop)(struct _WIN_WindowStruct *win,WIN_MsgStruct *msg),
int x,int y,int x_size,int y_size);
//默认绘制函数
void WORKING_DefaultPaint (WIN_WorkingStruct *working);
//默认消息处理函数
void WORKING_DefaultMsgLoop (WIN_WorkingStruct *working,WIN_MsgStruct *msg);
//显示提示框并进行操作,返回值是操作的返回值
int WORKING_DoWork (WIN_WindowStruct *base,char *msg,int (*fun)(void *),void *ptr);
//显示提示框并进行操作,返回值是操作的返回值
//这个函数可以指定优先级,并且可以手动退出,可以获取线程进度
int WORKING_DoWorkPro (WIN_WindowStruct *base,char *msg,int (*fun)(void *),void *ptr,
void (*break_fun)(void *),void *b_ptr,void (*get_progress)(int *now,int *all),u8 pro);
#endif