Files
player/Project/Src/MyWinApp/mywin_user_animation.h
andy 045cff4cc6 整理代码
1.解决一些编译警告
2.发现png因为文件api不支持而不能使用
2025-10-18 13:58:40 +08:00

45 lines
1.2 KiB
C

#ifndef MYWIN_USER_ANIMATION_H__
#define MYWIN_USER_ANIMATION_H__
#include "ff.h"
#include "gif.h"
#include "mywin_inc.h"
// 定义动画的最高帧率
#define WIN_ANIMATION_FRAMERATE 14
typedef struct {
WIN_WindowStruct win;
WIN_PicStruct pic;
GIF_DecodeStruct *gif;
int frameNow; // 当前帧数
int timerId; // 播放动画使用的延时定时器
int timerIdReturn; // 播放指定时间长度的定时器
int once; // 只播放一次
int x_off;
int y_off;
} WIN_AnimationStruct;
WIN_AnimationStruct *WIN_CreatAnimation(
WIN_WindowStruct *base,
void (*msgLoop)(struct _WIN_WindowStruct *win, WIN_MsgStruct *msg), int x,
int y, int x_size, int y_size);
void WIN_DeleteAnimation(WIN_AnimationStruct *animation);
// 消息框的绘制函数
void ANIMATION_DefaultPaint(WIN_AnimationStruct *animation);
// 消息框的消息处理函数
void ANIMATION_defaultMsgLoop(WIN_AnimationStruct *animation,
WIN_MsgStruct *msg);
// 显示一个图片
WIN_AnimationStruct *ANIMATION_ShowGif(WIN_WindowStruct *base, char *name);
// 显示一个图片指定时间
WIN_AnimationStruct *ANIMATION_ShowGifTime(WIN_WindowStruct *base, char *name,
uint32_t ms);
#endif