Files
player/Project_App_Snake/App_Src/win/mywin_snake.h
2025-07-05 19:47:28 +08:00

73 lines
913 B
C

#ifndef MYWIN_SNAKE_H__
#define MYWIN_SNAKE_H__
#include "main_inc.h"
#include "snake.h"
//定义可以保存的计时组数
#define STOPWATCH_TIMESAVE_MAX 20
typedef struct
{
WIN_TouchWinStruct win;
int timerId; //软件定时器id
snak_struct *snake;
int suspend; //暂停
WIN_ButtonStruct *but_up;
WIN_ButtonStruct *but_down;
WIN_ButtonStruct *but_left;
WIN_ButtonStruct *but_right;
int delay_ms;
}WIN_SnakeStruct;
WIN_SnakeStruct *WIN_CreatSnake (WIN_WindowStruct *base,
void (*msgLoop)(struct _WIN_WindowStruct *win,WIN_MsgStruct *msg),
int x,int y,int x_size,int y_size);
//删除秒表
void SNAKE_DeleteSnake (WIN_SnakeStruct *s );
//消息框的绘制函数
void SNAKE_DefaultPaint (WIN_SnakeStruct *s);
//消息框的消息处理函数
void SNAKE_defaultMsgLoop (WIN_SnakeStruct *s,WIN_MsgStruct *msg);
WIN_SnakeStruct *SNAKE_StartGame (WIN_WindowStruct *base);
#endif