Files
player/Project/Src/MyWin/Window/mywin_scrollbar.h
andy d45df9714a 整理代码
1.解决一些编译警告
2.整理一些文件格式
2025-10-18 01:02:27 +08:00

58 lines
1.5 KiB
C

#ifndef MYWIN_SCROLLBAR_H__
#define MYWIN_SCROLLBAR_H__
#define SCROLLBAR_ITEM_MAXLEN 20
// 定义按键按下的消息
#define SCROLLBAR_PRESSED 0x00000001
typedef struct {
char *pic_path;
char txt[SCROLLBAR_ITEM_MAXLEN];
} Scrollbar_ItemStruct;
typedef struct {
WIN_WindowStruct win;
int index;
Scrollbar_ItemStruct *items;
int itemMaxNum;
int itemNum;
int y_step;
int y_offset;
uint32_t color_light;
uint32_t color_dark;
int x_inertia; // x方向的惯性
int y_inertia; // y方向的惯性
int num_inertia; // 惯性数目
int timer_inertia; // 惯性定时器
} WIN_ScrollbarStruct;
WIN_ScrollbarStruct *WIN_CreatScrollbar(
WIN_WindowStruct *base,
void (*msgLoop)(struct _WIN_WindowStruct *win, WIN_MsgStruct *msg), int x,
int y, int x_size, int y_size);
// 设置条目数
void SCROLLBAR_SetItemNum(WIN_ScrollbarStruct *bar, int itemNum);
// 添加条目
void SCROLLBAR_AddItem(WIN_ScrollbarStruct *bar, char *item, char *pic_path);
// 默认绘制函数
void SCROLLBAR_DefaultPaint(WIN_ScrollbarStruct *bar);
// 默认消息处理函数
void SCROLLBAR_DefaultMsgLoop(WIN_ScrollbarStruct *bar, WIN_MsgStruct *msg);
// 在指定位置弹出菜单
WIN_ScrollbarStruct *SCROLLBAR_SelectItem(WIN_WindowStruct *base, char **item,
int itemNum, int x, int y, int x_size,
int y_size);
WIN_ScrollbarStruct *SCROLLBAR_SelectNum(WIN_WindowStruct *base, int min,
int max, int x, int y, int x_size,
int y_size);
#endif