144 lines
6.1 KiB
C
144 lines
6.1 KiB
C
#ifndef MYWIN_TOUCH_H__
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#define MYWIN_TOUCH_H__
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// 定义触摸缓冲个数
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#define TOUCH_NUM 20
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typedef struct {
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POINT_Struct start;
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POINT_Struct route[TOUCH_NUM];
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POINT_Struct end;
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int route_num;
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int down;
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} TouchRouteStruct;
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#define TOUCH_SLIDE_NONE 0x00000000
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#define TOUCH_SLIDE_LEFT 0x00000001
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#define TOUCH_SLIDE_RIGHT 0x00000002
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#define TOUCH_SLIDE_UP 0x00000003
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#define TOUCH_SLIDE_DOWN 0x00000004
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// 定义子窗口移动消息
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#define TOUCH_CHILD_MOV_START 0x00000003
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#define TOUCH_CHILD_MOV_END 0x00000004
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struct _WIN_TouchWinStruct;
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// 触控触发条件
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typedef struct {
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RECT_Struct start; // 起始点范围,屏幕在这个范围内按下才有效
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int slide; // 方向,指触发距离的方向
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int dis; // 触发距离,超过此距离之后即使松开屏幕也自动补全
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// 用于自动创建子窗口的函数指针
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struct _WIN_TouchWinStruct *(*creat)(struct _WIN_TouchWinStruct *);
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} TouchConditionStruct;
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#define TOUCH_CON_DOWN_INIT(w, h, creat_) \
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{ \
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.start.x = 0, \
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.start.y = 0, \
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.start.x_size = w, \
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.start.y_size = 10, \
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.slide = TOUCH_SLIDE_DOWN, \
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.dis = (h) / 4, \
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.creat = creat_, \
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}
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#define TOUCH_CON_UP_INIT(w, h, creat_) \
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{ \
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.start.x = 0, \
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.start.y = (h) - 10, \
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.start.x_size = w, \
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.start.y_size = 10, \
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.slide = TOUCH_SLIDE_UP, \
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.dis = (h) / 4, \
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.creat = creat_, \
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}
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#define TOUCH_CON_LEFT_INIT(w, h, creat_) \
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{ \
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.start.x = (w) - 10, \
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.start.y = 0, \
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.start.x_size = 10, \
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.start.y_size = h, \
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.slide = TOUCH_SLIDE_LEFT, \
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.dis = (h) / 4, \
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.creat = creat_, \
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}
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#define TOUCH_CON_RIGHT_INIT(w, h, creat_) \
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{ \
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.start.x = 0, \
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.start.y = 0, \
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.start.x_size = 10, \
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.start.y_size = h, \
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.slide = TOUCH_SLIDE_RIGHT, \
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.dis = (h) / 4, \
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.creat = creat_, \
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}
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#define TOUCH_CON_DOWN_PAR(w, h, creat_) \
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&((TouchConditionStruct)TOUCH_CON_DOWN_INIT(w, h, creat_))
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#define TOUCH_CON_UP_PAR(w, h, creat_) \
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&((TouchConditionStruct)TOUCH_CON_UP_INIT(w, h, creat_))
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#define TOUCH_CON_LEFT_PAR(w, h, creat_) \
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&((TouchConditionStruct)TOUCH_CON_LEFT_INIT(w, h, creat_))
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#define TOUCH_CON_RIGHT_PAR(w, h, creat_) \
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&((TouchConditionStruct)TOUCH_CON_RIGHT_INIT(w, h, creat_))
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// 定义触摸窗口可以自动创建的子窗口个数
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#define TOUCHWIN_CHILD_MAX_NUM 4
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typedef struct _WIN_TouchWinStruct {
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WIN_WindowStruct win;
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// TouchConditionStruct in;
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////本窗口进入方式
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TouchConditionStruct out; // 本窗口退出方式
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int move_start; // 是否触发了退出动作
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// 本窗口的消息处理函数
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void (*msgloop)(struct _WIN_TouchWinStruct *win, WIN_MsgStruct *msg);
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int timer_id; // 自动补全使用的定时器
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struct _WIN_TouchWinStruct *work; // 由本窗口控制的窗口指针
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TouchConditionStruct work_con; // 正在控制的窗口动作
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TouchConditionStruct child[TOUCHWIN_CHILD_MAX_NUM];
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// struct _WIN_TouchWinStruct *(*child[TOUCHWIN_CHILD_MAX_NUM])(struct
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//_WIN_TouchWinStruct *);
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int child_num; // 当前可自动创建的子窗口个数
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int x_inertia; // x方向的惯性
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int y_inertia; // y方向的惯性
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int timer_inertia; // 惯性定时器
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} WIN_TouchWinStruct;
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WIN_TouchWinStruct *WIN_CreatTouch(
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WIN_WindowStruct *base,
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void (*msgLoop)(struct _WIN_WindowStruct *win, WIN_MsgStruct *msg), int x,
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int y, int x_size, int y_size);
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int WIN_CreatTouchEx(WIN_TouchWinStruct *win, WIN_WindowStruct *base,
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void (*msgLoop)(struct _WIN_WindowStruct *win,
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WIN_MsgStruct *msg),
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int x, int y, int x_size, int y_size);
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WIN_TouchWinStruct *WIN_CreatTouchChild(WIN_TouchWinStruct *base);
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WIN_TouchWinStruct *WIN_CreatTouchBase(WIN_WindowStruct *base);
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// 添加滑动时自动创建的子窗口
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int TOUCHWIN_AddChild(WIN_TouchWinStruct *touch, TouchConditionStruct *c);
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// 清空自动创建的子窗口
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int TOUCHWIN_ClearChild(WIN_TouchWinStruct *touch);
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// 设置退出动画
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int TOUCHWIN_SetOutCon(WIN_TouchWinStruct *touch, TouchConditionStruct *c);
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// 默认消息循环
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void TOUCHWIN_DefaultMsgLoop(WIN_TouchWinStruct *touch, WIN_MsgStruct *msg);
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#endif
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