Files
player/Project/Src/MyWinApp/mywin_user_animation.c
andy 045cff4cc6 整理代码
1.解决一些编译警告
2.发现png因为文件api不支持而不能使用
2025-10-18 13:58:40 +08:00

209 lines
5.8 KiB
C

#include "mywin_user_animation.h"
#define WIN_ANIMATION_TYPE "WIN_AnimationStruct"
WIN_AnimationStruct *WIN_CreatAnimation(
WIN_WindowStruct *base,
void (*msgLoop)(struct _WIN_WindowStruct *win, WIN_MsgStruct *msg), int x,
int y, int x_size, int y_size) {
// 重设消息循环
if (msgLoop == 0) {
msgLoop = (void (*)(struct _WIN_WindowStruct *win,
WIN_MsgStruct *msg))ANIMATION_defaultMsgLoop;
}
WIN_AnimationStruct *ret = mymalloc(sizeof(WIN_AnimationStruct));
// 调用父类的构造函数
if (ret) {
mymemset(ret, 0, sizeof(WIN_AnimationStruct));
if (0 == WIN_CreatWindowExt((WIN_WindowStruct *)ret, base, msgLoop, x, y,
x_size, y_size)) {
// 创建失败
myfree(ret);
ret = 0;
} else {
// 构造
((WIN_WindowStruct *)ret)->winType = WIN_ANIMATION_TYPE;
((WIN_WindowStruct *)ret)->deleteWindow =
(void (*)(struct _WIN_WindowStruct *win))WIN_DeleteAnimation;
((WIN_WindowStruct *)ret)->intercept = 1;
((WIN_WindowStruct *)ret)->bkcolor = 0x808080;
((WIN_WindowStruct *)ret)->color = 0xffffff;
ret->timerId = WIN_CreatTimer((WIN_WindowStruct *)ret, 100);
}
}
return ret;
}
void WIN_DeleteAnimation(WIN_AnimationStruct *animation) {
// 释放图片占用的内存
GIF_DecodeStructFree(animation->gif);
myfree(animation->gif);
// 调用父类的销毁函数
WIN_DeleteWindow((WIN_WindowStruct *)animation);
}
// 消息框的绘制函数
void ANIMATION_DefaultPaint(WIN_AnimationStruct *animation) {
WIN_WindowStruct *win = (WIN_WindowStruct *)animation;
WIN_PicStruct *pic = &win->pic;
int xsize = win->x_size;
int ysize = win->y_size;
WIN_FillRect(0, 0, xsize, ysize, pic->data, 0, 0, pic->xsize, pic->ysize);
}
// 消息框的消息处理函数
void ANIMATION_defaultMsgLoop(WIN_AnimationStruct *animation,
WIN_MsgStruct *msg) {
WIN_MoveStruct *m = 0;
WIN_KeyStruct *k = 0;
WIN_WindowStruct *win = (WIN_WindowStruct *)animation;
switch (msg->msg) {
case WIN_MSG_PAINT:
ANIMATION_DefaultPaint(animation);
break;
case WIN_MSG_TIMER:
if (msg->data.v == animation->timerId) {
int delay = animation->gif->delay[animation->frameNow];
WIN_SetTimerCycle(animation->timerId, delay);
win->pic.data = animation->gif->frame[animation->frameNow];
win->pic.xsize = animation->gif->x_size;
win->pic.ysize = animation->gif->y_size;
animation->frameNow++;
if (animation->frameNow > animation->gif->frameNumber - 1) {
if (animation->once == 0)
animation->frameNow = 0;
else
WIN_DeleteTimer(animation->timerId);
}
WIN_SetInvalidWhenTop(win);
} else if (msg->data.v == animation->timerIdReturn) {
((WIN_WindowStruct *)animation)
->deleteWindow((WIN_WindowStruct *)animation);
break;
}
break;
case WIN_MSG_KEY:
k = msg->data.p;
if (k->shortPress & KEY_VALUE_HOME)
((WIN_WindowStruct *)animation)
->deleteWindow((WIN_WindowStruct *)animation);
break;
case WIN_MSG_MOVE:
m = msg->data.p;
switch (m->moveType) {
case MOVE_DATA_SHORT:
((WIN_WindowStruct *)animation)
->deleteWindow((WIN_WindowStruct *)animation);
break;
default:
break;
}
break;
default:
WIN_DefaultMsgLoop((WIN_WindowStruct *)animation, msg);
break;
}
}
typedef struct {
uint8_t *name;
GIF_DecodeStruct *gif;
} decode_gif_struct;
// gif解码工作函数
static int decode_gif(void *ptr) {
decode_gif_struct *t = ptr;
return GIF_Decode(t->gif, t->name);
}
// 显示一个图片
WIN_AnimationStruct *ANIMATION_ShowGif(WIN_WindowStruct *base, char *name) {
// 解码GIF图片
// GIF_DecodeStruct *gif=GIF_Decode ((const uint8_t *)name);
GIF_DecodeStruct *gif = 0;
decode_gif_struct dec = {0};
dec.name = (uint8_t *)name;
dec.gif = mymalloc(sizeof(GIF_DecodeStruct));
if (WORKING_DoWork(base, "动画解码中。。。", decode_gif, &dec) == 0) {
myfree(dec.gif);
return 0;
}
gif = dec.gif;
WIN_AnimationStruct *animation = 0;
int x, y, xsize, ysize;
if (base) {
x = 0;
y = 0;
xsize = base->x_size;
ysize = base->y_size;
} else {
base = WIN_GetBaseWindow();
x = 0;
y = 0;
xsize = WIN_GetWinStruct()->lcd->getLcdSizeX();
ysize = WIN_GetWinStruct()->lcd->getLcdSizeY();
}
if (gif->x_size < xsize) {
x += (xsize - gif->x_size) / 2;
xsize = gif->x_size;
}
if (gif->y_size < ysize) {
y += (ysize - gif->y_size) / 2;
ysize = gif->y_size;
}
animation = WIN_CreatAnimation(base, 0, x, y, xsize, ysize);
animation->gif = gif;
WIN_ShowWindow((WIN_WindowStruct *)animation);
return animation;
}
// 显示一个图片指定时间
WIN_AnimationStruct *ANIMATION_ShowGifTime(WIN_WindowStruct *base, char *name,
uint32_t ms) {
// 解码GIF图片
// GIF_DecodeStruct *gif=GIF_Decode ((const uint8_t *)name);
GIF_DecodeStruct *gif = 0;
decode_gif_struct dec = {0};
dec.name = (uint8_t *)name;
dec.gif = mymalloc(sizeof(GIF_DecodeStruct));
WORKING_DoWork(base, "动画解码中。。。", decode_gif, &dec);
gif = dec.gif;
if (gif == 0)
return 0;
WIN_AnimationStruct *animation = 0;
int x, y, xsize, ysize;
if (base) {
WIN_GetWinPosOnLcd(base, &x, &y, &xsize, &ysize);
} else {
base = WIN_GetBaseWindow();
x = 0;
y = 0;
xsize = WIN_GetWinStruct()->lcd->getLcdSizeX();
ysize = WIN_GetWinStruct()->lcd->getLcdSizeY();
}
if (gif->x_size < xsize) {
x += (xsize - gif->x_size) / 2;
xsize = gif->x_size;
}
if (gif->y_size < ysize) {
y += (ysize - gif->y_size) / 2;
ysize = gif->y_size;
}
animation = WIN_CreatAnimation(base, 0, x, y, xsize, ysize);
animation->gif = gif;
animation->timerIdReturn = WIN_CreatTimer((WIN_WindowStruct *)animation, ms);
WIN_ShowWindow((WIN_WindowStruct *)animation);
return animation;
}