Files
player/Project/Src/NES/mapper/013.cpp
2025-06-27 00:32:57 +08:00

77 lines
1.1 KiB
C++

#include "nes_mapper.h"
uint8 prg_bank;
uint8 chr_bank;
// Mapper 13
void MAP13_Reset()
{
// // set CPU bank pointers
// set_CPU_banks(0,1,2,3);
// set PPU bank pointers
set_VRAM_bank(0, 0);
set_VRAM_bank(1, 1);
set_VRAM_bank(2, 2);
set_VRAM_bank(3, 3);
set_VRAM_bank(4, 0);
set_VRAM_bank(5, 1);
set_VRAM_bank(6, 2);
set_VRAM_bank(7, 3);
// parent_NES->ppu->vram_size = 0x4000;
prg_bank = chr_bank = 0;
}
void MAP13_MemoryWrite(uint16 addr, uint8 data)
{
prg_bank = (data & 0x30) >> 4;
chr_bank = data & 0x03;
set_CPU_bank4(prg_bank*4+0);
set_CPU_bank5(prg_bank*4+1);
set_CPU_bank6(prg_bank*4+2);
set_CPU_bank7(prg_bank*4+3);
set_VRAM_bank(4, chr_bank * 4 + 0);
set_VRAM_bank(5, chr_bank * 4 + 1);
set_VRAM_bank(6, chr_bank * 4 + 2);
set_VRAM_bank(7, chr_bank * 4 + 3);
}
//void MAP13_SNSS_fixup()
//{
// set_VRAM_bank(4, chr_bank * 4 + 0);
// set_VRAM_bank(5, chr_bank * 4 + 1);
// set_VRAM_bank(6, chr_bank * 4 + 2);
// set_VRAM_bank(7, chr_bank * 4 + 3);
//}
void MAP13_Init()
{
NES_Mapper->Reset = MAP13_Reset;
NES_Mapper->Write = MAP13_MemoryWrite;
}