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player/Project/Src/NES/mapper/101.cpp
2025-06-27 00:32:57 +08:00

40 lines
901 B
C++

#ifdef _NES_MAPPER_CPP_
/////////////////////////////////////////////////////////////////////
// Mapper 101
void NES_mapper101::Reset()
{
// set CPU bank pointers
set_CPU_banks(0,1,2,3);
set_PPU_banks(0,1,2,3,4,5,6,7);
}
void NES_mapper101::MemoryWriteSaveRAM(uint32 addr, uint8 data)
{
data &= 0x03;
set_PPU_bank0(data*8+0);
set_PPU_bank1(data*8+1);
set_PPU_bank2(data*8+2);
set_PPU_bank3(data*8+3);
set_PPU_bank4(data*8+4);
set_PPU_bank5(data*8+5);
set_PPU_bank6(data*8+6);
set_PPU_bank7(data*8+7);
}
void NES_mapper101::MemoryWrite(uint32 addr, uint8 data)
{
data &= 0x03;
set_PPU_bank0(data*8+0);
set_PPU_bank1(data*8+1);
set_PPU_bank2(data*8+2);
set_PPU_bank3(data*8+3);
set_PPU_bank4(data*8+4);
set_PPU_bank5(data*8+5);
set_PPU_bank6(data*8+6);
set_PPU_bank7(data*8+7);
}
/////////////////////////////////////////////////////////////////////
#endif