Files
player/Project/Src/NES/mapper/151.cpp
2025-06-27 00:32:57 +08:00

58 lines
1.0 KiB
C++

#ifdef _NES_MAPPER_CPP_
/////////////////////////////////////////////////////////////////////
// Mapper 151
void NES_mapper151::Reset()
{
// set CPU bank pointers
set_CPU_banks(0,1,num_8k_ROM_banks-2,num_8k_ROM_banks-1);
// set VROM banks
set_PPU_banks(0,1,2,3,4,5,6,7);
}
void NES_mapper151::MemoryWrite(uint32 addr, uint8 data)
{
switch(addr & 0xF000)
{
case 0x8000:
{
set_CPU_bank4(data);
}
break;
case 0xA000:
{
set_CPU_bank5(data);
}
break;
case 0xC000:
{
set_CPU_bank6(data);
}
break;
case 0xE000:
{
set_PPU_bank0(data*4+0);
set_PPU_bank1(data*4+1);
set_PPU_bank2(data*4+2);
set_PPU_bank3(data*4+3);
}
break;
case 0xF000:
{
set_PPU_bank4(data*4+0);
set_PPU_bank5(data*4+1);
set_PPU_bank6(data*4+2);
set_PPU_bank7(data*4+3);
}
break;
}
}
/////////////////////////////////////////////////////////////////////
#endif